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Doomdream

   (52 reviews)
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5 Screenshots

About This File

This is my last wad, i enjoyed and suffered making it. i think the best one that ive done. i reccomend use latest versions of zdoom i only used doom format, not hexen.


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Guest

Unknown date

  
Very cool.

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Guest

Unknown date

  
I wis he would make more wads like this!Jose,if you read this,more please?

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Guest

Unknown date

  
It's obvious that an enormous amount of work has gone into this, but it is let down by the game-play. There is far too much backtracking required. I managed to play it for about 30-40 minutes then decided not to bother with the rest. Should be 5/5, but due to boredom setting in, 3/5

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Guest

Unknown date

  
I think this certainly one of the best wads.Doesn't make a lot of sense,but that's the fun of it.

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Guest

Unknown date

  
Wow, talk about awesome. I wouldn't call myself a detailphobic, but I do opt for believability, and this was very realistic, compelling and even surreal. I can't help but muse happily over what kind of virtual world artists would create if there were more people with this kind of dedication. On another note, there are two types of detailing: smart detailing and inefficient detailing. I would put this wad and games like GTAIV in the second category and games like Portal and BanJo: N+B in the first. 5/5!

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Guest

Unknown date

  
I really hope you make more WADs. This one was great!

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Guest

Unknown date

  
That's one of my favorite machine guns (but man it blows through ammo fast), but besides that it's only so-so. The opening, surreal area doesn't really fit with the fairly realistic city. It has no auto-map, and there are switches all over the place that do god knows what. It looks cool, but is too wide open for my taste.

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Unknown date

  
I want to get this. This might be a very good wad and I it will because it is a good game.

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Guest

Unknown date

  
We all like to wonder around without knowing what to do next, but texture choice was bad.

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Guest

Unknown date

  
Interesting, but lacks direction, cohesion, and planning.

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Guest

Unknown date

  
This was insane cool. I didn't like the first part of the map and some confusing backtracking throughout the massive city, but I can forgive it for how beautiful the map looks. 5/5

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Unknown date

  
This is cool! Did you make it by remembering one of your dreams? 5/5!

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Guest

Unknown date

  
Quite an interesting map that seems to be under-rated...I mean cmon, only 4 stars? This easily deserves a 5!

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Unknown date

  
Good graphic, bad gameplay. 3 stars.

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Unknown date

  
Interesting concept, but not really worth playing. Gameplay needs lots more work. Also one section has horrible framerate, -1 star for that. 2/5

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Unknown date

  
FUCKING AMAZING! It's a shame 5* is max, would definately deserve way more!

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Unknown date

  
large ugly boring map, not sure why people are voting this high, I feel it deserves only 3

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Unknown date

  
Nice looks. But the gameplay could use a fair bit of work.

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Unknown date

  
I agree. It looks nice but the gameplay has to be better. Also why the hell did you remove automap? 4/5 Zalewa

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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