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Doomdream

   (52 reviews)
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5 Screenshots

About This File

This is my last wad, i enjoyed and suffered making it. i think the best one that ive done. i reccomend use latest versions of zdoom i only used doom format, not hexen.


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Guest

Unknown date

  
Very cool.

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Guest

Unknown date

  
I wis he would make more wads like this!Jose,if you read this,more please?

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Guest

Unknown date

  
It's obvious that an enormous amount of work has gone into this, but it is let down by the game-play. There is far too much backtracking required. I managed to play it for about 30-40 minutes then decided not to bother with the rest. Should be 5/5, but due to boredom setting in, 3/5

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Guest

Unknown date

  
I think this certainly one of the best wads.Doesn't make a lot of sense,but that's the fun of it.

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Guest

Unknown date

  
Wow, talk about awesome. I wouldn't call myself a detailphobic, but I do opt for believability, and this was very realistic, compelling and even surreal. I can't help but muse happily over what kind of virtual world artists would create if there were more people with this kind of dedication. On another note, there are two types of detailing: smart detailing and inefficient detailing. I would put this wad and games like GTAIV in the second category and games like Portal and BanJo: N+B in the first. 5/5!

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Unknown date

  
I really hope you make more WADs. This one was great!

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Guest

Unknown date

  
That's one of my favorite machine guns (but man it blows through ammo fast), but besides that it's only so-so. The opening, surreal area doesn't really fit with the fairly realistic city. It has no auto-map, and there are switches all over the place that do god knows what. It looks cool, but is too wide open for my taste.

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Unknown date

  
I want to get this. This might be a very good wad and I it will because it is a good game.

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Guest

Unknown date

  
We all like to wonder around without knowing what to do next, but texture choice was bad.

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Guest

Unknown date

  
Interesting, but lacks direction, cohesion, and planning.

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Guest

Unknown date

  
This was insane cool. I didn't like the first part of the map and some confusing backtracking throughout the massive city, but I can forgive it for how beautiful the map looks. 5/5

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Unknown date

  
This is cool! Did you make it by remembering one of your dreams? 5/5!

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Unknown date

  
Quite an interesting map that seems to be under-rated...I mean cmon, only 4 stars? This easily deserves a 5!

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Unknown date

  
Good graphic, bad gameplay. 3 stars.

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Unknown date

  
Interesting concept, but not really worth playing. Gameplay needs lots more work. Also one section has horrible framerate, -1 star for that. 2/5

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Unknown date

  
FUCKING AMAZING! It's a shame 5* is max, would definately deserve way more!

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Unknown date

  
large ugly boring map, not sure why people are voting this high, I feel it deserves only 3

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Unknown date

  
Nice looks. But the gameplay could use a fair bit of work.

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Unknown date

  
I agree. It looks nice but the gameplay has to be better. Also why the hell did you remove automap? 4/5 Zalewa

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  • File Reviews

    • By Roebloz · Posted
      Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.
    • By chlef · Posted
      Partial truth in advertising - "This PWAD represents the combination of just 27 of some of the best levels I have found on the net." - maybe for a brief 6 month window in 1994. But compared to traditional/old school maps since, this selection would scrape through as a C- if you were grading school homework. Barely a pass. Mostly dull, bland and repetitive maps you have played elsewhere - maps you groan through and forget 2 seconds after you have finished them. Supreme ordinariness, nothing you ever want to see again. This is only of historical value. Not exactly enjoyable play. Nosireebob.
    • By CyberDreams · Posted
      I'm not very good at reviewing so bear with me: If you want a quick and fairly easy WAD then this is for you. It starts out fairly easy as well as being fairly linear and than it gets harder as it goes on. It's also fairly short too as it took me about an hour or two to complete on UV difficulty in GZDoom using the Doom (strict) compat mode.   The new textures were a nice addition although they were only featured in the last few maps. There are a lot of switches and "rising structures" (floors & lifts) but the placement of them is decent so they aren't a nuisance. The switches open doors or activate lifts that are pretty much right in front of you or in an area that you've just past through so the maps aren't that confusing (which is a good thing).   The one thing that i did not like about this WAD was that the exits were not marked. I exited a few levels with only 50% or so of the map explored due to the exit just being a normal looking switch. In a map that has quite a few switches that activate doors and lifts, you need the exit too look different or at least have an exit sign above it imo.   I did notice a few misaligned textures but tbh that's normal for 1994. Also, there are different sounds for weapons and some monsters as well that kind of annoyed me. I don't usually mind sound replacements and i know that a lot of early maps had them but this one just really got on my nerves at times. You'll hear GROOVY! a lot and it's not as cool sounding as Duke Nukem saying it, even though it is the actual sound clip from Evil Dead 2 (i believe).   Other than that this E1 replacement played alright for a '94 mapset, having decent layouts and monster placements. I give it 3 1/2 stars mainly because of the exit issue that really bugged me and the sound replacement not being my favorite.   [Oh btw, i played continuous. I tried playing pistol start only on a few maps but i just couldn't do it. I'm not sure if it's possible tbh. Maybe some of the weapons are hidden in secrets because i often found ammo in levels for some but not the weapon for it.]    
    • By P41R47 · Posted
      Amazing Total Conversion megawad!!!
      Moody, atmospheric, challenging, breathtaking...   Just... WOW! At first the game is really different to the Doom experience, soo different that you will have a rough time trying to understand the mechanics. Just like playing a completely new game for the very first time. But when you finally understand the mechanics, the new weapons, and the possibilities, a marvelously detailed and vast world unfold to you very eyes. It was a long time that a game made me feel real awe. The sense of wonder of this maps are something unique. This Total Conversion really make the unthinkeable and take it to eleven.   Thanks @Revae for this amazing total conversion. Hope you can take this piece of art to the next level. You deserve it!!!
    • By Erick · Posted
      Before Plutonia's Go 2 It, there was Dario Casali's take on expanding Doom 2's MAP01 into a difficult and action packed level. Punisher can be seen as sort of a prototype for Go 2 It in that it was released a year before Final Doom and the map is rough around the edges to play. There are far more many monsters in Punisher than there are in Go 2 It, starting off with about 600 enemies, which is three times more than Go 2 It's initial start of about 200 enemies. It sounds like Punisher is more difficult than Go 2 It for having more enemies and a rougher layout, right? Well, actually no, Punisher is easier than Go 2 It though at the same time, Punisher has its difficulty issues that can make it annoying to play.   In Punisher, a variety of enemies are placed together far more frequently, meaning infighting happens immediately in the areas they are in. There are some rooms where only a single enemy type is in to prevent easy infighting, but even still, you can take advantage of monster infighting far more than you would in Go 2 It. Another thing, you don't always get up close to tough monsters like the Cyberdemon so you can pretty much skip them at times, which is unlike Go 2 It as that map has you getting up close to them or at times killing them to progress.   Despite Punisher encouraging something of a aggressive and fast playstyle like you Go 2 It and other Plutonia maps encourage, it doesn't exactly feel like you can do it as freely here. There's a ton of open space so trying to draw attention of monsters to cause some infighting yourself can be annoying to do, an Arch-Vile can hit you out in the open and Pain Elementals can be very problematic, so you might find yourself peeking in and out of cover often instead of blasting monsters away with rockets and a BFG. That's not to say you can't blast through the level if you played it multiple times much like Go 2 It, but even so, the pacing and fights here feel a bit messy.   Punisher is not bad to play and I found it fun to play despite its gameplay problems. I found it interesting to compare this map with Go 2 It to see the differences and how much more refined an expanded Doom 2 MAP01 turned out in the end. If you're into maps with tons of monsters to kill and don't mind some odd pacing, Punisher is good to play, though it definitely shows its age.
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