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Kobal 2

   (24 reviews)
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About This File

This mapset is provided only for single play. I planned to create a megawad like my early wad "Kobal". But I have made only two maps in that style. "Kobal 2" is challenging enought, but isn't so difficult as first "Kobal". Have fun!


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trrobin

  
Not bad, although as others have said, it's a bit repetitive - particularly map 02. Passes a bit of time though.

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Unknown date

  
Kind of dissapointed me. I generally admire Shadowman's work (in terms of Russian authors, he probably places second to Eternal), but this and Cheogsh 2 are definitely IMO his two weakest wads in terms of gameplay. And unlike Cheogsh 2, this wad isn't even anything special otherwise; nothing you didn't see in Kobal (1). Oh well, guess sequels aren't his bright point (oops, I have to scrap that because his new sequel, Hellfire 2 (hf2.zip), still only on official sites, is pretty darn good).

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Unknown date

  
Music? Music? I don't need no steenking music. The author actually states this is an easy wad, so the obvious way is UV -fast. A whole new ball-game. 4/5

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Unknown date

  
... 4/5

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Unknown date

  
Really? Yall liked the music? I felt like I was at a russian wedding. До сви ;даl 5;ия!

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Unknown date

  
This would be much better if you didn't rely so much on copy&pasta. Only 2/5 - Zalewa

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Unknown date

  
Cartoonishly-recolor ed imps and those dark red demons in a cross between techbase and gothic wood. Lots of copypaste detailing makes the automap somewhat confusing on MAP02, and the music's pretty odd. Still, the gameplay is solid, if a bit too easy. Worth playing, and gets my vote. 4/5

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Unknown date

  
quite enjoyable

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Unknown date

  
I liked this enough. Chocolate imps and angry redish demons. Gothic textures. Some nice action. Scary dark waters in level 2. Maybe confusing but not much. 4.5/5 - Optimus

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Unknown date

  
Music and textures are great. Gameplay is not as engaging as I would like it. Level design could have been bolder. 4/5 (I've been really good at math lately)

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Unknown date

  
Love the music!Like the textures and lay-out.But,you did yourself a disservice with the gameplay.[Too easy]I made it through on first run on HMP and I'm old and slow of reflex.Still,3.5[4]/ 5-d.d.koop

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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