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Agony of the Eighth

   (18 reviews)
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2 Screenshots

About This File

A rather large map featuring spacious, open-air environments, a dark cave system below, and a river. It'sabout a twelve minute affair if you know exactly what you're doing. Speedrunning was not a consideration while making this level, and you can make it to the exit without killing a monster in no time at all. Please tell me if you enjoy this level! I have more on the way. :)


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Guest

Unknown date

  
I like my map but in all honesty I did abandon it by the time the river gets up to where Mr. Archvile lives.

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Guest

Unknown date

  
Boring layout. Too many/much spheres/armor/ammo.M eh. ~That guy over there

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Guest

Unknown date

  
DON'T WORK PROPERLY WITHOUT SOURCEPORT (all maps by this author contains (at least) skilled DB "3D mode start", that prevents original exe from running)

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Guest

Unknown date

  
A pretty good map for a wadmaker who's been away from the game for over a decade. Nice work. 5/5

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Unknown date

  
Oldschool. 3/5 - Optimus

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Unknown date

  
^^ No Doom 2 had much more creative and interesting design. I think the theme and level layout should have been a lot clearer in this wad.

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Guest

Unknown date

  
It certainly has its good points, but it felt a bit too random and badly done to impress me properly. Beats a lot of the stuff the author did in 95/96 though, and is probably on par with the one '00 wad he's got uploaded. 3* -Phobus

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Unknown date

  
The starting area looked decent, but then it all kinda falls apart when you continue on through the level. I hated how dark the cave system was and the level design felt really confusing and the level's theme is very unclear. 1/5

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Unknown date

  
Probably Cjwright's best work, surprisingly.

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Guest

Unknown date

  
Starts off with an interesting circular room with an attached underground that goes pretty deep underground. Nice atmosphere here and in the next area -- kind of a marble courtyard with pillars and flowing elegant architecture. Could use some more polish and playtesting though -- minor HOM issues, and way too much health and ammo supply on Easy, and not enough mobs. But overall the look & feel is quite pleasing, I'm giving it a 5. Non-orthogonal, curves everywhere, and inventive design and architecture.

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Guest

Unknown date

  
bettar than awesomepower but not 5 stars. this wad is average, 3/5 -TSC

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Unknown date

  
Like something straight outta Doom 2, in a good way, some interesting oldschool architecture. Far too much health, and some random item placement (green and blue armour right by one another). Also some HOM (may not show in a hardware renderer). ***

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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