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Agony of the Eighth

   (18 reviews)
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2 Screenshots

About This File

A rather large map featuring spacious, open-air environments, a dark cave system below, and a river. It'sabout a twelve minute affair if you know exactly what you're doing. Speedrunning was not a consideration while making this level, and you can make it to the exit without killing a monster in no time at all. Please tell me if you enjoy this level! I have more on the way. :)


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Guest

Unknown date

  
I like my map but in all honesty I did abandon it by the time the river gets up to where Mr. Archvile lives.

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Guest

Unknown date

  
Boring layout. Too many/much spheres/armor/ammo.M eh. ~That guy over there

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Guest

Unknown date

  
DON'T WORK PROPERLY WITHOUT SOURCEPORT (all maps by this author contains (at least) skilled DB "3D mode start", that prevents original exe from running)

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Guest

Unknown date

  
A pretty good map for a wadmaker who's been away from the game for over a decade. Nice work. 5/5

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Unknown date

  
Oldschool. 3/5 - Optimus

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Guest

Unknown date

  
^^ No Doom 2 had much more creative and interesting design. I think the theme and level layout should have been a lot clearer in this wad.

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Unknown date

  
It certainly has its good points, but it felt a bit too random and badly done to impress me properly. Beats a lot of the stuff the author did in 95/96 though, and is probably on par with the one '00 wad he's got uploaded. 3* -Phobus

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Unknown date

  
The starting area looked decent, but then it all kinda falls apart when you continue on through the level. I hated how dark the cave system was and the level design felt really confusing and the level's theme is very unclear. 1/5

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Unknown date

  
Probably Cjwright's best work, surprisingly.

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Guest

Unknown date

  
Starts off with an interesting circular room with an attached underground that goes pretty deep underground. Nice atmosphere here and in the next area -- kind of a marble courtyard with pillars and flowing elegant architecture. Could use some more polish and playtesting though -- minor HOM issues, and way too much health and ammo supply on Easy, and not enough mobs. But overall the look & feel is quite pleasing, I'm giving it a 5. Non-orthogonal, curves everywhere, and inventive design and architecture.

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Unknown date

  
bettar than awesomepower but not 5 stars. this wad is average, 3/5 -TSC

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Unknown date

  
Like something straight outta Doom 2, in a good way, some interesting oldschool architecture. Far too much health, and some random item placement (green and blue armour right by one another). Also some HOM (may not show in a hardware renderer). ***

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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