Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Agony of the Eighth

   (18 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

A rather large map featuring spacious, open-air environments, a dark cave system below, and a river. It'sabout a twelve minute affair if you know exactly what you're doing. Speedrunning was not a consideration while making this level, and you can make it to the exit without killing a monster in no time at all. Please tell me if you enjoy this level! I have more on the way. :)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I like my map but in all honesty I did abandon it by the time the river gets up to where Mr. Archvile lives.

Share this review


Link to review
Guest

Unknown date

  
Boring layout. Too many/much spheres/armor/ammo.M eh. ~That guy over there

Share this review


Link to review
Guest

Unknown date

  
DON'T WORK PROPERLY WITHOUT SOURCEPORT (all maps by this author contains (at least) skilled DB "3D mode start", that prevents original exe from running)

Share this review


Link to review
Guest

Unknown date

  
A pretty good map for a wadmaker who's been away from the game for over a decade. Nice work. 5/5

Share this review


Link to review
Guest

Unknown date

  
Oldschool. 3/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
^^ No Doom 2 had much more creative and interesting design. I think the theme and level layout should have been a lot clearer in this wad.

Share this review


Link to review
Guest

Unknown date

  
It certainly has its good points, but it felt a bit too random and badly done to impress me properly. Beats a lot of the stuff the author did in 95/96 though, and is probably on par with the one '00 wad he's got uploaded. 3* -Phobus

Share this review


Link to review
Guest

Unknown date

  
The starting area looked decent, but then it all kinda falls apart when you continue on through the level. I hated how dark the cave system was and the level design felt really confusing and the level's theme is very unclear. 1/5

Share this review


Link to review
Guest

Unknown date

  
Probably Cjwright's best work, surprisingly.

Share this review


Link to review
Guest

Unknown date

  
Starts off with an interesting circular room with an attached underground that goes pretty deep underground. Nice atmosphere here and in the next area -- kind of a marble courtyard with pillars and flowing elegant architecture. Could use some more polish and playtesting though -- minor HOM issues, and way too much health and ammo supply on Easy, and not enough mobs. But overall the look & feel is quite pleasing, I'm giving it a 5. Non-orthogonal, curves everywhere, and inventive design and architecture.

Share this review


Link to review
Guest

Unknown date

  
bettar than awesomepower but not 5 stars. this wad is average, 3/5 -TSC

Share this review


Link to review
Guest

Unknown date

  
Like something straight outta Doom 2, in a good way, some interesting oldschool architecture. Far too much health, and some random item placement (green and blue armour right by one another). Also some HOM (may not show in a hardware renderer). ***

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
×