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The Cistern

   (4 reviews)
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About This File

A series of stone corridors arranged around a reservoir of blood somewhere in Hades. You can SEE the exit (it's right in the middle) but how do you GET there? Plenty of tactical choices as to when and where to fight.

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Unknown date

Small, easy, kind of fun. The strength here is the progression. You'll teleport to different ledges surrounding the exit, to finally raise a ledge stratching out to it. The texturing scheme is boring though, grey stone almost everywhere. Considering that the texture alignment is so-so, it's ironic that the secret doors are perfectly aligned, making them impossible to find outside of trial-and-error. Still, it plays well, and could have been very good if the author had more experience. --3/5

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Unknown date

This is dated March 1995. Awful name, sort-of decent-ish level. It's very angular and simple, a kind of stone-walled blood sewer with an irritating back-and-forth progression. The action is plentiful but undemanding, and it feels as if it could have been pretty good if the designer had done it in the modern era, and worked on it. As the other reviewer points out, half the secrets are unguessable and will languish unfound forevermore.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.