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Valafar's Fortress

   (10 reviews)
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About This File

I'm gonna keep this brief. This is my first map. I went for a wooden theme to it, until it gets to the hellish area. I also went for a modern approach, like if this happened today. So, you will not find any rocket launchers (never seen a rocket launcher that looked like a tube or barrel), plasma rifles, of BFG9000s. You will find everything else in terms of weapons. However, there is no berserker packs, radiation suits, Computer Area Maps, or armor. You will also not find any monsters with cyber attachments, so you can rest well this is 100% cyberdemon or spiderdemon free. There is also no keys, so it should be pretty straight forward. It is also very linear, but it is also very big. I made it with Singleplayer in mind, but Multiplayer has deathmatch spawn points and Co-op start points. I made it mostly in doom builder 2, but I started in doom builder 1. I'd like to thank chubzdoomer on youtube for his tutorials, without them this wad would not exist. Included is a .pk3 for jdoom, which I sort of made this for. I recommend downloading this version of jdoom for minimum bugs: http://rapidshare.com/files/18887528...sday_1.8.6.exe Once downloading, I reccommend you go to Doomsday/Data/jdoom and find some user interface pack thingy. Delete it. Then go to Doomsday/Defs/jdoom/auto (or maybe not in auto) and remove the jdui thingy there too. Then, download the ui pack from the main page. The jdtp is also reccommended. I also suggest the enviornment pack which comes with it, then, once loading, type fog off in the console. Then you get a full 3d skybox. These are all reccommendations, and are not at all required to run this wad. Also, I changed music, so don't use custom music with this.


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Unknown date

  
Is this a joke?

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Unknown date

  
Legendary IS the best way to describe this. Legendary for being the first ever wad that made me get barf on my screen from those pulsating textures. Good effort though. 5/5

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Unknown date

  
Great map. Good gameplay. Should keep mapping and ignore the 12 year olds that complain about classic inspired 1994 maps. 4/5 from myself.

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Unknown date

  
24MB??? What a waste of space. The zip contains a 127KB wad that looks and plays like a shitty 1994 map, and a pk3 with five OGG files. 0/5

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Unknown date

  
Sorry but this is very bad. 0/5.

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Unknown date

  
THIS IS THE ABSOLUTE BEST THING EVER.

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Unknown date

  
holy shit whyd i even play the whole level??? jezuz christ thats worse than a 1994 map. please tell me this was a jokewad. god 0/5 no question anyone who rates this more than one is either, mentally disturbed or nos the author

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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