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Valafar's Fortress

   (10 reviews)
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About This File

I'm gonna keep this brief. This is my first map. I went for a wooden theme to it, until it gets to the hellish area. I also went for a modern approach, like if this happened today. So, you will not find any rocket launchers (never seen a rocket launcher that looked like a tube or barrel), plasma rifles, of BFG9000s. You will find everything else in terms of weapons. However, there is no berserker packs, radiation suits, Computer Area Maps, or armor. You will also not find any monsters with cyber attachments, so you can rest well this is 100% cyberdemon or spiderdemon free. There is also no keys, so it should be pretty straight forward. It is also very linear, but it is also very big. I made it with Singleplayer in mind, but Multiplayer has deathmatch spawn points and Co-op start points. I made it mostly in doom builder 2, but I started in doom builder 1. I'd like to thank chubzdoomer on youtube for his tutorials, without them this wad would not exist. Included is a .pk3 for jdoom, which I sort of made this for. I recommend downloading this version of jdoom for minimum bugs: http://rapidshare.com/files/18887528...sday_1.8.6.exe Once downloading, I reccommend you go to Doomsday/Data/jdoom and find some user interface pack thingy. Delete it. Then go to Doomsday/Defs/jdoom/auto (or maybe not in auto) and remove the jdui thingy there too. Then, download the ui pack from the main page. The jdtp is also reccommended. I also suggest the enviornment pack which comes with it, then, once loading, type fog off in the console. Then you get a full 3d skybox. These are all reccommendations, and are not at all required to run this wad. Also, I changed music, so don't use custom music with this.


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Unknown date

  
Is this a joke?

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Unknown date

  
Legendary IS the best way to describe this. Legendary for being the first ever wad that made me get barf on my screen from those pulsating textures. Good effort though. 5/5

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Unknown date

  
Great map. Good gameplay. Should keep mapping and ignore the 12 year olds that complain about classic inspired 1994 maps. 4/5 from myself.

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Unknown date

  
24MB??? What a waste of space. The zip contains a 127KB wad that looks and plays like a shitty 1994 map, and a pk3 with five OGG files. 0/5

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Unknown date

  
Sorry but this is very bad. 0/5.

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Unknown date

  
THIS IS THE ABSOLUTE BEST THING EVER.

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Unknown date

  
holy shit whyd i even play the whole level??? jezuz christ thats worse than a 1994 map. please tell me this was a jokewad. god 0/5 no question anyone who rates this more than one is either, mentally disturbed or nos the author

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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