Archive Maintainer : none
Update to : BridgesGoneWild
Advanced engine needed : zdoom
Primary purpose : Single+Coop play
Title : Bridges Gone Wild
Filename : BridgesGoneWild.wad
Release date : 6/11/09
Author : ArmouredBlood-Chris Shepherd
Email Address :BTitanGamer@gmail.com
Other Files By Author : This is it.
Misc. Author Info : looking for a job ... ;D
Description : Bridges. The final frontier. Or most recent for me.
Additional Credits to : ID games for obvious reasons, the teams who made zdoom and skulltag, code imp for doom builder, udderdude and creaphis for playtesting a bit, etc.
* What is included *
New levels : 2
Sounds : no
Music : no
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
* Play Information *
Game : DOOM2
Map # : MAP01-2
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Difficulty Settings :HMP and UV are slightly different on map 1, otherwise UV is standard
* Construction *
Base : New from scratch
Build Time : at least 60 hours on both maps
Editor(s) used : doom builder 2
Known Bugs : None obvious to me.
May Not Run With : non zdoom in hexen format compatible ports (not sure on this issue, if there is one)
Tested With : skulltag
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://wadhost.fathax.com/files/BridgesGoneWild.rar