Evil Eye

   (11 reviews)
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3 Screenshots

Author

Fatal

About This File

This is a puzzley map. Keep that in mind.

Credits

Kingston for the music and some of the NDCP2 crew for the few extra textures I got to use.

Base

New from scratch

Build Time

3 weeks of actual mapping on the course of 3 years

Editors Used

Doombuilder

Bugs

None.




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Unknown date

  • 4
   1 of 1 member found this review helpful 1 / 1 member
Very innovative and unique gameplay. One of a kind. Would've been nice if the visuals were slightly polished but it doesn't stop you from having any fun. 4/5

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Incredible map. Such a lateral use of the Doom engine, take puzzles to a whole new level. Fatal tells me I'm the first person to figure out all secrets and the BFG puzzle too, go me! Must play. 5/5

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
^The map you played recently just like it was probably Map22 of NDCP2; it is the exact same map. Anyway, I agree with the top 2 reviews; a really cool concept. But I won't spoil anything more. 5/5

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Unknown date

  • 4
   1 of 1 member found this review helpful 1 / 1 member
Another original map 4/5

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Neat - about the only thing I didn't like was the overabundance of green marble (sorry guys, that stuff's just ugly) and the relative lack of lighting. Still 5/5 material, though.

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Unknown date

  • 5
   1 of 2 members found this review helpful 1 / 2 members
EVIL EYE IS WATCHING YOU MASTURBATE. Seriously, this map is the most creative thing I've seen from the Doom Engine in a long time. 5/5 - Doom Marine

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Unknown date

  • 1
   0 of 1 member found this review helpful 0 / 1 member
This is NOT unique. In fact this wad has a lot of similarity (when I say similarity, I mean the same as) to another wad I've played recently. Didn't like that one either. Meh-1

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Unknown date

  • 3
   0 of 1 member found this review helpful 0 / 1 member
Well, it bored me.

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YouAreTheDemons

  • 4
  

A very unique idea for a map. While not perfectly executed, it's probably one of the more interesting maps, especially in a sea of boring shoot-em-ups that differ only by theme. Very hard, but I guess some people won't consider that a con so much as a pro. To each his own, I guess.

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  • File Reviews

    • By trrobin · Posted
      Technically speaking - this is a work of art; however the gameplay is not as good as it could have been. Still it is quite surprising and interesting particularly with the cyber confrontation, but it's over so soon! An intriguing idea that should be expanded.
    • By trrobin · Posted
      Fantastic wad with some really impressive architecture that just keeps getting better with each level. Very challenging gameplay too, even on HMP! Recommended.
    • By Meril · Posted
      Incredible! Must play! Almost every texure, sprite and flat were replaced. Maps are really nice designed and detailed (for 1995). Ambient sound, sometimes phrases from the movie (i think, I've seen Alien long ago) Few types of aliens, great atmosphere, scarce ammo muliplies sense of threat.  what else to say? But there some bugs (sadly not only facehuggers, which doesn't hug)... I don't know if bugs come out from GZDoom, or I messed up but: Aliens which throw acid still has sound of imp, some railings are messed up and fly near the ceiling. Saddly there's no exit from final level (E2M8), because author used Alien which is Mastermind replacement, not cyberdemon. Secret level is SO BAD... It is punishment for nosiness. Map is large undetailed maze with ugly texturing. Moreover this is triggerhunt, you have to find a line which opens more of maze. Better don't find this shit. Overall, except secret level this is really great adventure, but not without a flaws. 4.5/5*
    • By Summer Deep · Posted
      Quite a decent and apparently well regarded early Doom map. Almost 300 enemies on UV, but not too difficult by today's standards. Visually okay, though a bit spartan with plenty of plain white walls etc. There's also a Doom 2 conversion of this (Redrum2.wad) which can be found on some of those 94/95 CD compilations, but it's somewhat disappointing - no revenants, mancubuses or archviles, even on UV difficulty.
    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.