Evil Eye

   (11 reviews)
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3 Screenshots

Author

Fatal

About This File

This is a puzzley map. Keep that in mind.

Credits

Kingston for the music and some of the NDCP2 crew for the few extra textures I got to use.

Base

New from scratch

Build Time

3 weeks of actual mapping on the course of 3 years

Editors Used

Doombuilder

Bugs

None.




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Unknown date

  • 4
   1 of 1 member found this review helpful 1 / 1 member
Very innovative and unique gameplay. One of a kind. Would've been nice if the visuals were slightly polished but it doesn't stop you from having any fun. 4/5

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Incredible map. Such a lateral use of the Doom engine, take puzzles to a whole new level. Fatal tells me I'm the first person to figure out all secrets and the BFG puzzle too, go me! Must play. 5/5

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
^The map you played recently just like it was probably Map22 of NDCP2; it is the exact same map. Anyway, I agree with the top 2 reviews; a really cool concept. But I won't spoil anything more. 5/5

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Unknown date

  • 4
   1 of 1 member found this review helpful 1 / 1 member
Another original map 4/5

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Unknown date

  • 5
   1 of 1 member found this review helpful 1 / 1 member
Neat - about the only thing I didn't like was the overabundance of green marble (sorry guys, that stuff's just ugly) and the relative lack of lighting. Still 5/5 material, though.

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Unknown date

  • 5
   1 of 2 members found this review helpful 1 / 2 members
EVIL EYE IS WATCHING YOU MASTURBATE. Seriously, this map is the most creative thing I've seen from the Doom Engine in a long time. 5/5 - Doom Marine

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Unknown date

  • 1
   0 of 1 member found this review helpful 0 / 1 member
This is NOT unique. In fact this wad has a lot of similarity (when I say similarity, I mean the same as) to another wad I've played recently. Didn't like that one either. Meh-1

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Unknown date

  • 3
   0 of 1 member found this review helpful 0 / 1 member
Well, it bored me.

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YouAreTheDemons

  • 4
  

A very unique idea for a map. While not perfectly executed, it's probably one of the more interesting maps, especially in a sea of boring shoot-em-ups that differ only by theme. Very hard, but I guess some people won't consider that a con so much as a pro. To each his own, I guess.

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  • File Reviews

    • By Meril · Posted
      Not recommend, this map is made of 2 rectangular mazes and few bigger rooms. Mazes are confusing even with automap. Only one area is intresting, but overall meh. Progression is also confusing. I didn't make through this without help of map editor. 1.5/5*
    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.