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Tangent Synapse

   (20 reviews)
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2 Screenshots

About This File

medium-sized map with an overabundance of cement9 and slime.


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Guest

Unknown date

  
Pretty decent and this is your first map then?

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Guest

Unknown date

  
This is pretty cool, I enjoyed the design of the map and the music as well. Cyberdemon fight was fun too.

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Guest

Unknown date

  
I don't see why you don't think this map is well-designed (as you stated at the end of the map). I think it's strangely beautiful with the high-quality graphics, original slime texture, and complex structure design. I liked the green sky, too. It was kind of creepy, and it made the map seem like some other-worldy place. I got stuck, though, in the switch and mirrors room. I couldn't get the final switch to move. Maybe it was just me. But, otherwise, this was a very good map. 4/5

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Guest

Unknown date

  
The atmosphere is very good but the gameplay is boring, just like most newschool maps. 3/5

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Guest

Unknown date

  
This is the best map i've played in awhile. The gameplay is excellent, author makes great use of the ZDoom engine. The detail is nice. Highly recommended ***** -spertz

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Unknown date

  
Fucking... WOW!!! This is incredible! Xan has obviously spent years honing his skills, and made his first release something to be very proud of. Just look at it, it's beautiful! Pure mastery of the ZDoom engine. Gameplay is a fun tough slog, then makes a huge difficulty leap with multiple Archviles, hordes of hard dudes and both bosses. That kinda ruined it for me tbh, but I still had to iddqd my way through just to see what structures you'd used next. Even so, most mappers will never be this good. 5/5

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Unknown date

  
This would be a dam fine map by any standards. The fact that it is a first map makes it even more amazing. Sure, it has a few minor problems (eg the mirror bugs) but it is a very good looking, tough challenge, fun map that feels very complete.

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Unknown date

  
Really nice for a first level! Unlike the review above, I did not find the gameplay to be unfair at all near the end, just a good challenge. It looks and plays quite well in my book, as a matter of fact. Really my only complaints are that I saw the mirrors producing some funny and likely unintended effects when looking at them from a long distance in the mirror area, and cement9 (as mentioned in the text) is used a bit often. Still easy 5/5, especially for a first map.

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Unknown date

  
I think the map is goood, but not as exciting as the first guy makes it out - I think he is a bit delusional. The invisible archie trap sure blew me a new corpse when I sprung it. A solid first map.

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Unknown date

  
Nice map.Good gameplay.However,I too got stuck in that area,so that loses 1 star.Also,anyone found all secret buttons?I found 3 out of 4,and I would really want to know what they do.Also,4/5

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Unknown date

  
Awesome! 5/5!

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Unknown date

  
A very nice map, particularly as it is the authors first. Some good battles on UV -fast, bordering on too tough at times but playable. I don't think it quite makes 5 stars all the same. One bug: I got stuck in the Spider Mastermind room while hunting for secrets (switch required in that room). 4/5

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Unknown date

  
Very good map. Beautiful and fun. 5 stars

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Unknown date

  
Simply stunning map, the maze trap was excellent and the floor rotation effect was used greatly. I look forward to see more from you, Xan. 5/5 - Moti

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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