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Exol Base

   (8 reviews)
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2 Screenshots

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My first map <3 I know it's quite far-fetched for a first map, but once I found out about Hexen scripting I


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Guest

Unknown date

  
Short, very simple map. Simple texture layout, no decoration. Gameplay @ UV is plain simple and boring. Now as the fun in playing DooM is in the gameplay, and not in the fact whether or not scripts are used: small 2/5. Note: giving 4 or even 5* for this is IMHO a smash in the face of level builders who spent ages in creating levels which really do have decent ambiance & gameplay.

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Unknown date

  
Nothing special.

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Unknown date

  
Three basic enemy encounter concepts in a very small 94-style metal base. Would have been better without all the attention deficit scripting garbage. 2/5

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Unknown date

  
Well that's not very bad... It's just small. Not bad for a first map anyway. 3/5 for the effort.

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Unknown date

  
Not bad but too short and far too easy. I suspect this is mostly an exercise or a learning wad released for critisism. The meg of pointless sounds included did not work with GZDoom.

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Unknown date

  
SCRIPTING! SCRIPTING!! SCRIPTING!!!

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Unknown date

  
Not bad for your first scripting map. Of course I see a lot of people are expecting more but what they don't know is that they started out like this, too. Since you have the groove of scripting, lets see if you can expand the skill and make a map a little more advanced. You seem to get the hang of scripting so go for it. Not a bad map, too. -Alando1

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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