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Exol Base

   (8 reviews)
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2 Screenshots

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My first map <3 I know it's quite far-fetched for a first map, but once I found out about Hexen scripting I


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Unknown date

  
Short, very simple map. Simple texture layout, no decoration. Gameplay @ UV is plain simple and boring. Now as the fun in playing DooM is in the gameplay, and not in the fact whether or not scripts are used: small 2/5. Note: giving 4 or even 5* for this is IMHO a smash in the face of level builders who spent ages in creating levels which really do have decent ambiance & gameplay.

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Unknown date

  
Nothing special.

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Unknown date

  
Three basic enemy encounter concepts in a very small 94-style metal base. Would have been better without all the attention deficit scripting garbage. 2/5

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Well that's not very bad... It's just small. Not bad for a first map anyway. 3/5 for the effort.

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Unknown date

  
Not bad but too short and far too easy. I suspect this is mostly an exercise or a learning wad released for critisism. The meg of pointless sounds included did not work with GZDoom.

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Unknown date

  
SCRIPTING! SCRIPTING!! SCRIPTING!!!

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Not bad for your first scripting map. Of course I see a lot of people are expecting more but what they don't know is that they started out like this, too. Since you have the groove of scripting, lets see if you can expand the skill and make a map a little more advanced. You seem to get the hang of scripting so go for it. Not a bad map, too. -Alando1

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  • File Reviews

    • By NuMetalManiak · Posted
      wow, why DON'T I like this? hmm, it's because it confused the hell out of me. looks amazing, I just wish gameplay was significantly a lot more fun. I consider it bad when I don't have a clue where the fuck I'm going a lot, and while this fairs better than a number of other didy wads, in which I was certainly lost, there were still some moments of confusion. the gimmick of using a rope to climb is pretty neat, as are the sliding fences and stuff. but as neat as it is, I care about fluid gameplay a whole lot more.
    • By NuMetalManiak · Posted
      as much as I want to rate this higher, I can't. the themes are very nice to look at with the textures used and combat is good, but it really does leave you wanting more. it has a good beginning, good outside water area, and good lava area, nothing too grand, but that's fine.
    • By NuMetalManiak · Posted
      weird how this one uses the Grove midi. anyways, yes, this is challenging, but very setpiece oriented with a predominantly black color throughout. almost every fight involves usage of midtier enemies, and cybies can be used to infight when necessary. it's like a ribbiks map except without too much awesome detail, and that's okay. the wad played pretty nice with a decent curve.
    • By NuMetalManiak · Posted
      ah, finally got done with the purple edition. well, the Stomper guns are here, along with the rapid-fire rocket launcher, and what do you know, the enemies here are somehow a lot more enjoyable. say hello to the suicide bombers again, while the grells may actually be a much better flying enemy than the cacodemons. the possessed marines are douchebags and so are the immolators.   and what do we have for maps? mayhem, that's what. while not every map is a slaughtermap, these maps prove difficult in so many ways, although they were more frustrating than Orange's levels, for sure. look out for the secret slaughter arena in Benjogami's map, as well as the virtual insanity of the secret map. MAP17 will likely make you writhe due to its sheer girth, while the last two are pretty decent for slaughtermaps (though I personally recommend avoiding the secret fight in MAP18). MAP09 and MAP11 are also quite memorable. you want it hard, you got it here.
    • By Roofi · Posted
      A sexy slaughtermap dedicated to a sexy girl. Nina Dobrev 2 figures among my favourite slaughtermaps despite Nina Dobrev 1 was annoying to play.   This map has a lot of memorable parts :   - The very brutal start where you have to protect yourself from chaingunners by hiding behind a mancubus - The big castle courtyard where a very brutal fight happens. - The cute tree near the end surrounded by very viciously hidden arch-viles.   A more detailed review here (in french) : http://doomfrance.forumactif.com/t3832p25-boom-eternal-slumber-party   My demo on UV :DEMO  
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