Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Exol Base

   (8 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

My first map <3 I know it's quite far-fetched for a first map, but once I found out about Hexen scripting I


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Short, very simple map. Simple texture layout, no decoration. Gameplay @ UV is plain simple and boring. Now as the fun in playing DooM is in the gameplay, and not in the fact whether or not scripts are used: small 2/5. Note: giving 4 or even 5* for this is IMHO a smash in the face of level builders who spent ages in creating levels which really do have decent ambiance & gameplay.

Share this review


Link to review
Guest

Unknown date

  
Nothing special.

Share this review


Link to review
Guest

Unknown date

  
Three basic enemy encounter concepts in a very small 94-style metal base. Would have been better without all the attention deficit scripting garbage. 2/5

Share this review


Link to review
Guest

Unknown date

  
Well that's not very bad... It's just small. Not bad for a first map anyway. 3/5 for the effort.

Share this review


Link to review
Guest

Unknown date

  
Not bad but too short and far too easy. I suspect this is mostly an exercise or a learning wad released for critisism. The meg of pointless sounds included did not work with GZDoom.

Share this review


Link to review
Guest

Unknown date

  
SCRIPTING! SCRIPTING!! SCRIPTING!!!

Share this review


Link to review
Guest

Unknown date

  
Not bad for your first scripting map. Of course I see a lot of people are expecting more but what they don't know is that they started out like this, too. Since you have the groove of scripting, lets see if you can expand the skill and make a map a little more advanced. You seem to get the hang of scripting so go for it. Not a bad map, too. -Alando1

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
×