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Styx

   (20 reviews)
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4 Screenshots

About This File

Nothing Special. A simple classic vanilla WAD for Doom or Ultimate Doom with no real story behind it. Just maps. Basically a compilation of some of my very old work, started in June 2003 and ended in December 2003 but never realeased. After 6 years, touched them up, added detail, Improved gameplay and released.


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NuMetalManiak

  
decent, possible to get stuck in E3M4 though.

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Guest

  
Very solid, not quite legendary as a whole but definitely one of the 'underdogs'. Recommended.

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Lightning Hunter

  
This episode was a pleasant surprise for me. What I expected to be an average Hell episode turned out to be exceptional. E3M6 and E3M7 are almost legendary (they remind me of Death Tormention 3, which is a good thing). The challenge was a perfect balance, which I don't say too often. A lot of thought was obviously put in the ammo and monster placement. There were a few unaligned textures, but not enough to distract from the great detail. I would definitely recommend this to all Doomers! 4/5

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Guest

Unknown date

  
Awesome work Bishop! Tehehe, I cant wait for Templar! I give it a 5/5 (I'm glad to see you fixed the issue on e3m1 in that circular room with the lifts). No real issues, its a spectacular map set. Old School fun with a few touches of modern mapping skills. -Ivory

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Unknown date

  
Good job. - Zalewa 5/5

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Guest

Unknown date

  
A very good and tough episode! 4.5 /5

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Guest

Unknown date

  
author. please. if you tested your map only in zdoom, then you should write string "advanced engine needed: zdoom" always! no matter what on your mind - zdoom is bad choice as test platform. test your map at least in prboom+ & chocolate. here you miss BRICK8 at least.

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Guest

Unknown date

  
...and that blonde's tool (slumPed) builds wad dirty (PNAMES in particular), so I even not able insert missed texture by myself in XWE.

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Guest

Unknown date

  
Pretty cool, some nice hellish maps in a classic style that emulates id Software's own E3 very closely, perhaps with a few familar areas from the original levels and PSX Doom but mostly the author's own stuff. Difficulty level is good, challenging but fun. If they had released an Episode 5, this would be it. Check it out if you love vanilla-style hell maps. 4/5

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Unknown date

  
A fine episode for Doom I, in the E3/E4 style. I found the challenge to be balanced pretty well, with secrets making the play considerably easier, as they should. Only noteworthy complaint is a few symmetric areas and a few mazes full of Lost Souls that I could have done without (on E3M2,3,4, and 6). Recommended for those who enjoyed the second half of Ultimate Doom, 4/5.

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Guest

Unknown date

  
Really solid. Classic but solid. 5/5!

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Guest

Unknown date

  
Nice.4.5*

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Guest

Unknown date

  
Pretty solid episode. My only problem was that when I got to E3M2 I had about 2% health and I spawned into a pool of blood which killed me. But that's just my fault, and doesn't lessen the playability of these maps. 4/5

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Unknown date

  
Besides that missed texture this wad contains bunch of vanilla-specific bugs, some of them are critical, what makes playing almost impossible on some maps. And some maps planned/balanced terrible imo (m5 for example). Hire a good beta tester and this wad will be cool thing! But no me. I got up. /hth

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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