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Styx

   (20 reviews)
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4 Screenshots

About This File

Nothing Special. A simple classic vanilla WAD for Doom or Ultimate Doom with no real story behind it. Just maps. Basically a compilation of some of my very old work, started in June 2003 and ended in December 2003 but never realeased. After 6 years, touched them up, added detail, Improved gameplay and released.


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NuMetalManiak

  
decent, possible to get stuck in E3M4 though.

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Guest

  
Very solid, not quite legendary as a whole but definitely one of the 'underdogs'. Recommended.

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Lightning Hunter

  
This episode was a pleasant surprise for me. What I expected to be an average Hell episode turned out to be exceptional. E3M6 and E3M7 are almost legendary (they remind me of Death Tormention 3, which is a good thing). The challenge was a perfect balance, which I don't say too often. A lot of thought was obviously put in the ammo and monster placement. There were a few unaligned textures, but not enough to distract from the great detail. I would definitely recommend this to all Doomers! 4/5

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Guest

Unknown date

  
Awesome work Bishop! Tehehe, I cant wait for Templar! I give it a 5/5 (I'm glad to see you fixed the issue on e3m1 in that circular room with the lifts). No real issues, its a spectacular map set. Old School fun with a few touches of modern mapping skills. -Ivory

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Guest

Unknown date

  
Good job. - Zalewa 5/5

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Guest

Unknown date

  
A very good and tough episode! 4.5 /5

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Guest

Unknown date

  
author. please. if you tested your map only in zdoom, then you should write string "advanced engine needed: zdoom" always! no matter what on your mind - zdoom is bad choice as test platform. test your map at least in prboom+ & chocolate. here you miss BRICK8 at least.

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Guest

Unknown date

  
...and that blonde's tool (slumPed) builds wad dirty (PNAMES in particular), so I even not able insert missed texture by myself in XWE.

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Guest

Unknown date

  
Pretty cool, some nice hellish maps in a classic style that emulates id Software's own E3 very closely, perhaps with a few familar areas from the original levels and PSX Doom but mostly the author's own stuff. Difficulty level is good, challenging but fun. If they had released an Episode 5, this would be it. Check it out if you love vanilla-style hell maps. 4/5

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Unknown date

  
A fine episode for Doom I, in the E3/E4 style. I found the challenge to be balanced pretty well, with secrets making the play considerably easier, as they should. Only noteworthy complaint is a few symmetric areas and a few mazes full of Lost Souls that I could have done without (on E3M2,3,4, and 6). Recommended for those who enjoyed the second half of Ultimate Doom, 4/5.

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Guest

Unknown date

  
Really solid. Classic but solid. 5/5!

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Guest

Unknown date

  
Nice.4.5*

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Guest

Unknown date

  
Pretty solid episode. My only problem was that when I got to E3M2 I had about 2% health and I spawned into a pool of blood which killed me. But that's just my fault, and doesn't lessen the playability of these maps. 4/5

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Unknown date

  
Besides that missed texture this wad contains bunch of vanilla-specific bugs, some of them are critical, what makes playing almost impossible on some maps. And some maps planned/balanced terrible imo (m5 for example). Hire a good beta tester and this wad will be cool thing! But no me. I got up. /hth

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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