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Styx

   (20 reviews)
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4 Screenshots

About This File

Nothing Special. A simple classic vanilla WAD for Doom or Ultimate Doom with no real story behind it. Just maps. Basically a compilation of some of my very old work, started in June 2003 and ended in December 2003 but never realeased. After 6 years, touched them up, added detail, Improved gameplay and released.


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NuMetalManiak

  
decent, possible to get stuck in E3M4 though.

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Guest

  
Very solid, not quite legendary as a whole but definitely one of the 'underdogs'. Recommended.

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Lightning Hunter

  
This episode was a pleasant surprise for me. What I expected to be an average Hell episode turned out to be exceptional. E3M6 and E3M7 are almost legendary (they remind me of Death Tormention 3, which is a good thing). The challenge was a perfect balance, which I don't say too often. A lot of thought was obviously put in the ammo and monster placement. There were a few unaligned textures, but not enough to distract from the great detail. I would definitely recommend this to all Doomers! 4/5

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Guest

Unknown date

  
Awesome work Bishop! Tehehe, I cant wait for Templar! I give it a 5/5 (I'm glad to see you fixed the issue on e3m1 in that circular room with the lifts). No real issues, its a spectacular map set. Old School fun with a few touches of modern mapping skills. -Ivory

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Guest

Unknown date

  
Good job. - Zalewa 5/5

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Guest

Unknown date

  
A very good and tough episode! 4.5 /5

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Guest

Unknown date

  
author. please. if you tested your map only in zdoom, then you should write string "advanced engine needed: zdoom" always! no matter what on your mind - zdoom is bad choice as test platform. test your map at least in prboom+ & chocolate. here you miss BRICK8 at least.

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Guest

Unknown date

  
...and that blonde's tool (slumPed) builds wad dirty (PNAMES in particular), so I even not able insert missed texture by myself in XWE.

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Guest

Unknown date

  
Pretty cool, some nice hellish maps in a classic style that emulates id Software's own E3 very closely, perhaps with a few familar areas from the original levels and PSX Doom but mostly the author's own stuff. Difficulty level is good, challenging but fun. If they had released an Episode 5, this would be it. Check it out if you love vanilla-style hell maps. 4/5

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Unknown date

  
A fine episode for Doom I, in the E3/E4 style. I found the challenge to be balanced pretty well, with secrets making the play considerably easier, as they should. Only noteworthy complaint is a few symmetric areas and a few mazes full of Lost Souls that I could have done without (on E3M2,3,4, and 6). Recommended for those who enjoyed the second half of Ultimate Doom, 4/5.

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Guest

Unknown date

  
Really solid. Classic but solid. 5/5!

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Guest

Unknown date

  
Nice.4.5*

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Guest

Unknown date

  
Pretty solid episode. My only problem was that when I got to E3M2 I had about 2% health and I spawned into a pool of blood which killed me. But that's just my fault, and doesn't lessen the playability of these maps. 4/5

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Guest

Unknown date

  
Besides that missed texture this wad contains bunch of vanilla-specific bugs, some of them are critical, what makes playing almost impossible on some maps. And some maps planned/balanced terrible imo (m5 for example). Hire a good beta tester and this wad will be cool thing! But no me. I got up. /hth

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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