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Maps From Memory

   (22 reviews)
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About This File

A bit more than an episode's worth of recreations of Doom's e1m1, "Hanger", all of which were made entirely from memory. There isn't much new gameplay here, or stunning new visuals, but if you think it might be interesting to see what different Doom community members can remember about the map where It All Started, then... check this out!

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Guest

  
It was a good idea, but it was only interesting for the first two maps. After that it was just boring and repetitive because none of the maps are more than superficially different. I think it would have worked better with another map, because E1M1 is fairly simple and most people remember it well.

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Guest

  
I don't think rating this wad is fair, so I'm just going to leave it at the default of 3. The goal obviously was not to make impressive maps here, the goal was to see how well people know a simple and obviously classic (since it's the first map in all of Doom, no less!) level by heart. It would make more sense to rate the closeness to the original. In that case, Enjay would be up near 5 stars while other authors would have more variable, less decisive scores (but lower overall).

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Guest

  
A ackward version of E1M1 level was cut from the collection because it is bad.

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xnv

  
Amazing.

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Guest

Unknown date

  
This is useless! 0/5!

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Guest

Unknown date

  
http://leileilol.man cubus.net/doom/crape 1m1.wad was omitted from the collection but still seems to be available.

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Guest

Unknown date

  
This was far more entertaining than it had any right to be. Loved the map screen, too.

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Guest

Unknown date

  
Three words: Enjay owns all.

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Guest

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^I agree, E1M4 is by far the closest comparison. 5/5 for that effort alone. Walking through a randomly-made level that looks just like E1M1 was so cool.

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Guest

Unknown date

  
I think these maps deserve a big WTF.

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Guest

Unknown date

  
Funny thing for some forum action, but quite pointless outside as entry in database. For me variant by Nuxius is better, because Enjay lost (->Z) his knowledge of vanilla's texture placement. *** /hth

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Guest

Unknown date

  
What's the point of this piece of madness?

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Guest

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The point was to recreate e1m1 from your memory. Just for fun. I thought it was a really fun idea for mappers and I enjoyed seeing what everyone came up with.

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Guest

Unknown date

  
Some of these were impressive, some terrible, some outright hilarious. Enjay's variant stands out as a particularly impressive reconstruction, and the one filled to the brim with Doom 2 high tier baddies was fairly amusing, if unplayable.

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Unknown date

  
A set of maps dated June 2009. The idea is that each one is a recreation of E1M1 from memory; it's more a test of the designers' skills than something to play and enjoy. In that respect the authors of E1M4 and E1M5 win the prize, because their recreations are the most accurate (E1M4's final room is a bit truncated though). E1M6 notably poor, E1M8 terrible and unfinished, Map01 - with all the baddies - is actually good fun, if you dash for the BFG.

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Unknown date

  
3 Cyberdemons is how I remember E1M1 too!

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Unknown date

  
It was kinda fun to see everyone's interpretation of e1m1, and a lot of them are harder this time around. The new intermission map screen is hilarious and gets it an extra star. 4/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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