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Temple of the Lizardmen

   (68 reviews)
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3 Screenshots

About This File

You are a marine sent to a part of South America to investigate a mysterious temple where people have disappeared. Also a few marines that were sent in before you never came out. The last report from a marine says that there were lizard type beings walking around. Also there are reports that they are working with other creatures in the jungle. Be on your guard marine or you'll be the next meal to these creatures!


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Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
Square level design, the file size is massive thanks to the stupid guns, but some fun parts. Water textures missing in some places.

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droopy

  

Good wad with immersive atmosphere, new guns and monsters. Music and sounds are very well chosen. Really liked the helicopter level idea! Overall, the wad may be too easy for average doomers, even with health limit mod and pistol start option.

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YouAreTheDemons

  
I go through the first level fine, but the second I pickup the double-barreled shotgun, the fucking game crashes, and I have to shut my damned computer down to make it work again. Don't download, unless you like weapons that crash your game.

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Guest

Unknown date

  
Nice work here! but the coop mode crash the servers .. because higher ping. please fix it.

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Guest

Unknown date

  
In my opinion this was great. The atmosphere reminds me of games like turok, while the total conversion aspect of it reminds me of town infection the flooding (trying to make doom new and fresh). Overall I reccomend everyone to give this a try. 5/5 Joe Anderson

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Guest

Unknown date

  
good item placement, lacking in monsters, but great gameplay atmosphere overall

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Guest

Unknown date

  
Played map01, found it terrible, warped to map06, found it terrible, left the wad. Awful sounds, sprites replacements straight out of MSPaint, no gameplay or map design to speak of. Covering pure crap with ZDoom bells and whistles doesn't make it any less crappy. 1/5

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Guest

Unknown date

  
It's fun and you got some pretty cool ideas there... however the custom graphics are not very good. Oh, and being able to destroy lights was a nice touch! 4/5

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Guest

Unknown date

  
This wad is good, but too easy. The Dragon doesn't want to fly near the helicopter's window, so this battle isn't very fun. The final dragon is too easy. The Temple of the Lizard Men 2 is better. Despite of that I estimate this wad as 4/5. Shadowman.

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Guest

Unknown date

  
i freakin hate those ,,Blood'' spiders ... but indeed this is a pretty nice job there! 5/5

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Guest

Unknown date

  
It's surprisingly good despite all the sprite and sound rips.

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Guest

Unknown date

  
Played with GZDoom 1.4.3(r748)... found some weird bugs or shit happens on console... It's not bad but somethings are wrong.(Other rater has been said, and I can't say other...) I give 3.5/5 originally, but those shitload errors/warnings and blend map design let me -1 to 2.5/5. It still fun/enjoy but has some flaws. -playerlin

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Guest

Unknown date

  
This WAD has a weird feeling to it, like I'm playing some other retro doom ripoff. I kinda like this. The lizardmen sprites are kinda funny BUT it was nice to see them not just do what imps do. The other heretic/hexen monsters I was pretty disappointed to see but eh, you gotta work with what you got. Overall, I enjoyed it! 3/5

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Guest

Unknown date

  
a masterpiece. just one criticism: couldnt reload. everything else was great. 4.5/5 Joker

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Guest

Unknown date

  
It's a fun conversion, but the design is fairly plain and the architecture isn't great. The new look was more interesting than the gameplay.-GreazyShor ts

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Guest

Unknown date

  
It was certainly original, but it needed more quality control - terrible recolours, ugly new special effects, bland maps, inconsistent art styles - but despite this it was strangely enjoyable 3/5

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  • File Reviews

    • By Zalewa · Posted
      Totally playable and good looking even today. Be wary that there are time-based switch puzzles here that must be solved in order to progress. MAP28 is also a nightmarish switch hunt in an open, Doom 2 Downtown-like area.
    • By TFK · Posted
      This fills up my retro glass!
    • By The_SloVinator · Posted
      EDIT: It appears Tag 666 doesn't execute properly in some source ports or if complevel is below 3.   Let me get E1M8 out of the way first because it's the most confusing thing I've witnessed in a Doom wad. So, you got four switches that kill four barons outside of the map, to make two walls & four marble cubes lower. Basically, a special tag 666 situation. I press all four switches & nothing happens after I wait for awhile. I tried with PrBoom 2.5.1.4., PrBoom 2.5.1.5., GzDoom 2.4.0 & on the latter, only worked once. I looked up the walkthrough of it & there is nothing I did different from the people playing it but they got it to work somehow. It's very strange. If anyone knows what's up, I'd like to know.   The rest of the wad is alright. Maps are way too lengthy and forgettable & just cluttered with too many enemies. Traps are fairly challenging & were the best part of the wad.   But all that wasn't worth it for the last map of the wad to crap on me.   Totally not worth a Cacoward 2011.
    • By damned · Posted
      All the maps are above average, but this is Legendary wad because of Ty and Map10, which is true masterpiece of art. 5/5
    • By Agent6 · Posted
      And thus, Stardate 20x6 is finished.   Stardate 20x6 is a 8-level wad consisting of challenging levels with enemy placements and encounters in the vein of slaughter, with an actual slaughter level featuring 1000 enemies at the end.   The wad is centered around the color purple. This means that a number of textures and effects have been replaced and purple plays a major role in creating the mood and atmosphere of the levels, but isn't overused so that it becomes an annoyance. Besides a new set of textures it also features a new soundtrack similar to the one heard in Sunlust, but with a slightly more emphasis on the atmosphere rather than epicness while still very much keeping you and the action going (Sunlust did include a few "battle" songs which were used in a few levels, and in another megawad as well, I think), a new menu background, and intermission screen. It does not feature new enemies, weapons, or sounds.   Considering these levels have been created by Ribbiks, there are many similarities in terms of gameplay and design with Sunlust. One of the easiest similarities that is immediately noticed is the enemies who are in plain sight in a couple of levels are in a sleeping/unalerted state with their backs to the player. As I assumed in the case of Sunlust, it was likely done in order to allow the player to observe his environment and create a strategy of sorts before jumping into the action. The difficulty is also designed the same way, with UV being reserved for veterans and highly skilled players, while everything else is for less than stellar players. I have completed Stardate on HMP.   The maps are solid, combining challenging gameplay with good architecture and atmosphere, and also include a few ingenious traps which are less cruel than what could be seen in MAP29 of Sunlust (or should I say the Arch-Vile room instead?). The action takes place mostly on various space bases and every now and then a breathtaking sight might catch your attention when you find yourself outside. My favorite level is going to be MAP03, and the trap with a Cyberdemon on one end and Revenants on the opposite was damn fun. It might look threatening at first, but really, all that needs to be done is avoiding potential damage caused by their infighting and taking care of the incoming waves of Imps and Hell Knights until they're done slaughtering each other. As about design flaws, there are some dark rooms in certain levels where it's pretty difficult to navigate. The enemies are always visible so the problem is not that you don't know where you're taking damage from, but rather the room itself because it's so dark it's difficult to see what's in front of you sometimes. I did manage to hurt myself with the RL as well as get killed by a Cyberdemon because I accidentally ran into a wall. I would not advise using that weapon in these rooms. Use the Chaingun, SSG, or Plasma Gun instead, and always be aware of your environment. It's always good to rely on the environment as much as possible to make things more interesting and challenging, after all, many of the later levels also include some really tricky platforming sections, but the use of lighting could be more efficient. For this reason I would definitely not advise using the Software of your port of choice either.   The final level, as previously mentioned, is once again a slaughter map with a couple of nasty but highly creative enemy placements. Ever seen pyramid-like structures with Chaingunners on them? Me neither, until now. No Icon of Sin boss, and once everyone's dead you have to destroy a reactor (or, I think it's a reactor anyway) which ends the journey. A great level, but the existence of the said reactor is a bit questionable considering the location. I think it was just fine without it.   And I think that covers everything. It's short and sweet, go check it out, it's worth your time.
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