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Temple of the Lizardmen

   (68 reviews)
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About This File

You are a marine sent to a part of South America to investigate a mysterious temple where people have disappeared. Also a few marines that were sent in before you never came out. The last report from a marine says that there were lizard type beings walking around. Also there are reports that they are working with other creatures in the jungle. Be on your guard marine or you'll be the next meal to these creatures!


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droopy

  

Good wad with immersive atmosphere, new guns and monsters. Music and sounds are very well chosen. Really liked the helicopter level idea! Overall, the wad may be too easy for average doomers, even with health limit mod and pistol start option.

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YouAreTheDemons

  
I go through the first level fine, but the second I pickup the double-barreled shotgun, the fucking game crashes, and I have to shut my damned computer down to make it work again. Don't download, unless you like weapons that crash your game.

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Zen3001

  
the helicopter fight just sucks otherwise loved it

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Meril

  
It is awesome! I really like it.

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Guest

Unknown date

  
Nice work here! but the coop mode crash the servers .. because higher ping. please fix it.

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Guest

Unknown date

  
5 stars! This wad is awesome!

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Guest

Unknown date

  
In my opinion this was great. The atmosphere reminds me of games like turok, while the total conversion aspect of it reminds me of town infection the flooding (trying to make doom new and fresh). Overall I reccomend everyone to give this a try. 5/5 Joe Anderson

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Guest

Unknown date

  
good item placement, lacking in monsters, but great gameplay atmosphere overall

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Guest

Unknown date

  
Great graphics. ZDoom at maximum. 6/5

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Guest

Unknown date

  
Played map01, found it terrible, warped to map06, found it terrible, left the wad. Awful sounds, sprites replacements straight out of MSPaint, no gameplay or map design to speak of. Covering pure crap with ZDoom bells and whistles doesn't make it any less crappy. 1/5

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Guest

Unknown date

  
It's fun and you got some pretty cool ideas there... however the custom graphics are not very good. Oh, and being able to destroy lights was a nice touch! 4/5

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Guest

Unknown date

  
enjoyable 4.5/5

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Guest

Unknown date

  
This wad is good, but too easy. The Dragon doesn't want to fly near the helicopter's window, so this battle isn't very fun. The final dragon is too easy. The Temple of the Lizard Men 2 is better. Despite of that I estimate this wad as 4/5. Shadowman.

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Guest

Unknown date

  
i freakin hate those ,,Blood'' spiders ... but indeed this is a pretty nice job there! 5/5

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Guest

Unknown date

  
10/5 - SuperGod

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Guest

Unknown date

  
LEGENDARY 5/5 Zalewa

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Guest

Unknown date

  
It's surprisingly good despite all the sprite and sound rips.

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Guest

Unknown date

  
Played with GZDoom 1.4.3(r748)... found some weird bugs or shit happens on console... It's not bad but somethings are wrong.(Other rater has been said, and I can't say other...) I give 3.5/5 originally, but those shitload errors/warnings and blend map design let me -1 to 2.5/5. It still fun/enjoy but has some flaws. -playerlin

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Guest

Unknown date

  
This WAD has a weird feeling to it, like I'm playing some other retro doom ripoff. I kinda like this. The lizardmen sprites are kinda funny BUT it was nice to see them not just do what imps do. The other heretic/hexen monsters I was pretty disappointed to see but eh, you gotta work with what you got. Overall, I enjoyed it! 3/5

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Unknown date

  
a masterpiece. just one criticism: couldnt reload. everything else was great. 4.5/5 Joker

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Guest

Unknown date

  
It's a fun conversion, but the design is fairly plain and the architecture isn't great. The new look was more interesting than the gameplay.-GreazyShor ts

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Guest

Unknown date

  
awesome and not overly difficult

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Guest

Unknown date

  
It was certainly original, but it needed more quality control - terrible recolours, ugly new special effects, bland maps, inconsistent art styles - but despite this it was strangely enjoyable 3/5

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Guest

Unknown date

  
Very nice! I really loved the atmosphere and thoroughly enjoyed playing this - about the only thing that was ever so slightly distracting was the presence of some regular DOOM(2) monsters. Still, 5/5, and the best WAD I've played in months.

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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