Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Best Level in Hell

   (14 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

A single-room map that should challenge even the wiliest veterans on Hard. Best of luck.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Not bad, but a little too easy. 2/5 -r_rr

Share this review


Link to review
Guest

Unknown date

  
pure garbage

Share this review


Link to review
Guest

Unknown date

  
Bad, avoid

Share this review


Link to review
Guest

Unknown date

  
A nice, short affair. 4/5

Share this review


Link to review
Guest

Unknown date

  
What's here is pretty solid - though again there were HOMs in evidence, and a dodgy texture that looked like the end result of a mapping error. This doesn't feel like a level though - it feels like a small part of one. I too found health to be plentiful. Could have been an awful lot better, but wasn't bad. 3* -Phobus

Share this review


Link to review
Guest

Unknown date

  
The bugs aside, this is a great start to a level. Too bad it is so short. What's the point? I enjoyed it though, just wish it had been a full sized level :-/. 3 stars for being too short and having visual bugs, otherwise it would have gotten more.

Share this review


Link to review
Guest

Unknown date

  
23 monsters in a small outdoor techbase, plenty of health and ammo, plenty of places to hide. I finished with 100% health and over 100% armor. A few minutes of gameplay at best. 1/5

Share this review


Link to review
Guest

Unknown date

  
Not bad for 3 hours work but a bit too small and way too easy, even on UV -fast I completed this on my first attempt.

Share this review


Link to review
Guest

Unknown date

  
Wiliest is a neat word, thx. Now for the map: if you spent more than 3hrs gaping at Madonna this might have been worth our time. 1/5 for the cool word.

Share this review


Link to review
Guest

Unknown date

  
I've completed it on UV -fast too but on my second attempt 'cause the mancubus killed me immediately on my first try lol. This map can be a good base for making a level. Polish this one too. 1/5.

Share this review


Link to review
  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
×