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AWesome Power

   (13 reviews)
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Guest

8 Screenshots

About This File

A more tightly-spaced affair than my prev. wad. Toward the end of the level you can see I ran out of steam and just plopped down an exit. Still, on Hard it takes about 8-10 mins to beat, so I thought it was worth releasing.


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Guest

Unknown date

  
A fantastic map! Shame on these half-wits and their sorry taste in wads! Exquisite detailing and innovative design. 5/5

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Guest

Unknown date

  
Actually not nearly as bad as the low, low rating would suggest. It had some nice detailing work and the gameplay was honestly pretty fun for the most part. The flow was weird, though, and of course remember to never use Wolf3D textures...nobody takes maps with them seriously. Round out the level flow and rework the texturing a bit, and you'd have yourself a nice little map. 3/5

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Guest

Unknown date

  
This belongs in the recycle bin. -5 / 5

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Guest

Unknown date

  
What's there is nice - sloppy in places (HOMs, stuck monsters and seemingly random bonus placement), but overall nice - and it looks alright too I think. Would have been nice to have been polished up a bit, and certainly wouldn't have hurt to remove the "I couldn't be arsed to finish these bits" doors and corridors! 3* -Phobus

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Unknown date

  
not as bad as teh rly low ratings say it is but it aint "gr8" either. i can't find that damn yelzor card and i h8 cheating. other than that gameplay aint too bad but i don't think this wad deserves the 5 some eighth-with gave it. 2/5 -TSC

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Guest

Unknown date

  
It's not as bad as some people here have suggested but it's still a mess at may points. 2/5 stars.

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Guest

Unknown date

  
Really interesting, unorthodox architecture and some challenging but not harrowing fights. Good work. 5/5

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Guest

Unknown date

  
A messy cement and hell level with way too much health, armor and places to hide. Features a wolf3d door, non-damaging slime, and a non-working Icon of Sin. Pointless flow, like keyed doors to nowhere, or to areas you've already cleaned out. The exit isn't even in the final room. 1/5

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Guest

Unknown date

  
^WHAT? I CAN'T HEAR YOU! Another ludicrously named map that seems to lack something. It's like fish & chips without the fish. 2/5

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Unknown date

  
Well it's not really bad, but it's messy. It's really easy to beat, you can finish it in less than 8 minutes. Polish it, and it will be better. 2/5.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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