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Chaos Order

   (16 reviews)
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A large level with two different paths. UV is much harder than the other difficulties.


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Zahid

  
Epic!...bit slaughter-ish for my taste but those mountains were majestic...

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Unknown date

  
This map is fantastic. Crazy battles and ridiculously good-looking areas. EPIC!!

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Unknown date

  
It looks really good! 5/5!

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Unknown date

  
Lots of monsters and detailed areas, feels more like a series of setpieces than a single large map. HMP provides a decent challenge without getting overwhelming; UV is harder, though not the ballbuster I expected from the description. Fine with me though, means I can actually beat it. A few minor mistakes but definitely worth playing, and the two paths give it decent replay value. 4.5/5 rounded up.

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Unknown date

  
^So does Paris Hilton but she's a twat! This is a large map with 1000+ monsters. Some areas are akin to slaughter maps making for some pretty tough battles. I played this on UV -FAST and it took me about 3 hours to complete. Nice. 4/5

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Unknown date

  
This really was not that fun or good looking, in my opinion. I appreciate the massive amount of effort the author put into this map, but it just isn't very fun. 3/5

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Unknown date

  
Pretty tedious on UV, a lot of slowly picking apart rooms full of monsters.

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Unknown date

  
It doesn't surprise me that this map is very good. Like everything else in life, the smarter you are, the better you are at something. Reading many of Phml's writings and posts, I can tell you that he is a very level-headed and intelligent individual. I suppose that is how he is able to predict what a good map should be. Aesthetically very nice, and the dual paths are done very well, thus increasing the replay value. Nice job, Phml. 5/5

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Unknown date

  
This really was fun and good looking, in my opinion. I appreciate the massive amount of effort the author put into this map, and it's just really fun. 7/5

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Unknown date

  
I agree with the above (2) reviews. Fun map that I played twice (once each way). Some epic areas, and looks good throughout. I enjoyed both plays, though my favorite was definitely going to the left (i.e. into the ash caves and ending with the keys). That way felt more like and epic slaughter map to me.

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Unknown date

  
Good map with some epic moments and some intense battles. Though sometimes it becomes tedious, and sometimes it makes you wonder what the author wanted to achieve. Interesting. 4/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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