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Agonizing Planet

   (15 reviews)
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About This File

There has been a great rift in the space-time continuum. Due to forces unseen, you have been thrust into the DOOM universe yet again, this time as you battle your way through the Agony of the Planet! Agonizing Planet! It is your fate! Embrace the pain, my brothers, for it is all you shall know! The path of pain is the path of gain, as your soul is brought through the cheese grater of life. God has no mercy on those who were born later than the 60s! Death becomes us! Go onto the pain! Bring the pain to God! Praise be to Allah.


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Unknown date

  
A massive ugly outdoor rock arena whose only challenge comes from distant hitscanners and Revenants. You can just make a run for the exit and hit it in about 40 seconds. Please stop clogging idgames with your useless garbage. 0/5

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Unknown date

  
All of these zero-voting douchebags really need to do the world a favor and kill themselves. I liked this map.

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Guest

Unknown date

  
Well this map isn't very bad too. You should try to mix all your maps into one. 2/5.

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Unknown date

  
It looks okay, and it's playable. 2/5

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Unknown date

  
Lots of barren open space, which for the most part makes the map really easy since all enemy attacks can be easily dodged. The exceptions are when revenants or hitscanners become involved, in which case it suddenly becomes unfair. This ugly gameplay imbalance fits well with what amounts to a very boring-looking level. Skip it - 2/5

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Unknown date

  
best map ever! j/k

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Guest

Unknown date

  
Argh

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Guest

Unknown date

  
So, reviewer #3. If we all decide we don't like you, will you oblige us? (it's 'favour' you simple yankie twat)... This is a typical wad from this author. Hacked together mediocre stuff that seriously needs someone with some talent to polish it off - for that it get a solitary star.

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Unknown date

  
This both looked good to me and played well (albeit easily for the most part). Frankly I'd happily play a megawad of levels built to a standard similar to these. Nice and Doom2-y, but in its own style at the same time. 4* -Phobus

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Unknown date

  
You guys are boring and ugly!

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Unknown date

  
A fun little map with an original concept. 5/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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