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NECROSIS.WAD

   (31 reviews)
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4 Screenshots

About This File

An expansion for HeXen which features new weapons, new artifacts and 9 levels of all-new gameplay!


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Guest

  
Can be great looking and moody at times, but is more often than not just purely annoying. Some crappy new enemies, every so often a frustrating trap, overuse of fog to a point where some enemies just blend in with it at a very short distance from player, and some bizarre changes to base gameplay: like lowering movement speed once player health falls below 30 or so, or replacing wizard's start weapon with weaker alternative that makes early maps particularly frustrating.

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It's average at best. The functions, particularly slower player speed with lower health, can really be a hindrance to enjoying the game play. Often frustrating, but does have the occasional aesthetic greatness.

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I love the maps - I love their atmosphere. I love their design. This megawad is almost perfect... But it's too difficult sometimes and the couple of last maps are almost impossible - I mean... No mana, no health... Very difficult... (enkeli33)

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Unknown date

  
Big downpoint here is that author decided to nerf the player in a very unorthodox way: when your health falls bellow certain point your movement speed is significantly lowered. So, if you get yourself in a situation when running away is only way out... well, many times you will be as good as dead. Really horrid design decision that severely damages wad that is otherwise actually pretty good. 3/5

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Unknown date

  
Not Hexen style gameplay.

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Unknown date

  
This is very climatic - 4/5 Zalewa

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Unknown date

  
Some nice and very atmospheric Hexen levels. New monsters and weapons were (typically) unbalanced, but overall I had decent fun with it.

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Unknown date

  
I'd honestly enjoy this quite a bit if it weren't for the fucking fog in every level

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The Soul Sphere as a weapon would be great, if it's firepower lived up to be something great, rather than just a chaingun inside a ball. I like the Mage's tomed traditional weapons, but all new ones (except for the purple dagger of the Fighter) are horrible. And my one pet peeve of heXen of all time is all the mist/bluescreens: it hurts my eyes. And this wad is full of it. The Cleric's weapons are just a joke.

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Unreasonably hard ememies, and every new weapon is either a fantasy chaingun or a fantasy plasma rifle. The scripts were completely broken half the time, and you will need to crouch (without any hint that you need to). And sweet zombie Jesus that fog effect is overdone.

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Beautiful maps visually, but the gameplay sucks shit. The player is nerfed and there are nastier monsters all about (some of which are kind of crap). Worst of all, you run cripple-slow when your health is low, so you don't even get a chance to retreat, heal and regroup. Might be enjoyable to look at in god mode or with -nomonsters, but for playing... pass.

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It would have been nice to have seen a HUB and the boss monsters are a little brutal and not that much fun to fight (The death knight's shield is annoying and that dragon really needs less hit points and it's attack needs a to be nerfed). Otherwise, I had a blast. I want to see more mods like this. 4/5 - Captain Red

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Finally! A HeXen hub for the 21st century!!!!

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As much as I been waiting for a good Hexen mod, this is not it. I'll be honest. Heretic and Hexen are two separate games, and honestly, need to be treated as such. Seeing Heretic in Hexen or Hexen in Heretic is really out of place and do not belong. This is referring to the weapons and new monsters mostly. The level design was pretty good, but the Heretic like weapons really killed it for me. New weapons in Hexen must either be done carefully, or not at all but this is just my 2 cents. 2/5

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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