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NECROSIS.WAD

   (31 reviews)
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4 Screenshots

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An expansion for HeXen which features new weapons, new artifacts and 9 levels of all-new gameplay!


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Can be great looking and moody at times, but is more often than not just purely annoying. Some crappy new enemies, every so often a frustrating trap, overuse of fog to a point where some enemies just blend in with it at a very short distance from player, and some bizarre changes to base gameplay: like lowering movement speed once player health falls below 30 or so, or replacing wizard's start weapon with weaker alternative that makes early maps particularly frustrating.

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It's average at best. The functions, particularly slower player speed with lower health, can really be a hindrance to enjoying the game play. Often frustrating, but does have the occasional aesthetic greatness.

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I love the maps - I love their atmosphere. I love their design. This megawad is almost perfect... But it's too difficult sometimes and the couple of last maps are almost impossible - I mean... No mana, no health... Very difficult... (enkeli33)

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Unknown date

  
Big downpoint here is that author decided to nerf the player in a very unorthodox way: when your health falls bellow certain point your movement speed is significantly lowered. So, if you get yourself in a situation when running away is only way out... well, many times you will be as good as dead. Really horrid design decision that severely damages wad that is otherwise actually pretty good. 3/5

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Unknown date

  
Not Hexen style gameplay.

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Unknown date

  
This is very climatic - 4/5 Zalewa

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Unknown date

  
Some nice and very atmospheric Hexen levels. New monsters and weapons were (typically) unbalanced, but overall I had decent fun with it.

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Unknown date

  
I'd honestly enjoy this quite a bit if it weren't for the fucking fog in every level

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The Soul Sphere as a weapon would be great, if it's firepower lived up to be something great, rather than just a chaingun inside a ball. I like the Mage's tomed traditional weapons, but all new ones (except for the purple dagger of the Fighter) are horrible. And my one pet peeve of heXen of all time is all the mist/bluescreens: it hurts my eyes. And this wad is full of it. The Cleric's weapons are just a joke.

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Unknown date

  
Unreasonably hard ememies, and every new weapon is either a fantasy chaingun or a fantasy plasma rifle. The scripts were completely broken half the time, and you will need to crouch (without any hint that you need to). And sweet zombie Jesus that fog effect is overdone.

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Beautiful maps visually, but the gameplay sucks shit. The player is nerfed and there are nastier monsters all about (some of which are kind of crap). Worst of all, you run cripple-slow when your health is low, so you don't even get a chance to retreat, heal and regroup. Might be enjoyable to look at in god mode or with -nomonsters, but for playing... pass.

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It would have been nice to have seen a HUB and the boss monsters are a little brutal and not that much fun to fight (The death knight's shield is annoying and that dragon really needs less hit points and it's attack needs a to be nerfed). Otherwise, I had a blast. I want to see more mods like this. 4/5 - Captain Red

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Finally! A HeXen hub for the 21st century!!!!

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As much as I been waiting for a good Hexen mod, this is not it. I'll be honest. Heretic and Hexen are two separate games, and honestly, need to be treated as such. Seeing Heretic in Hexen or Hexen in Heretic is really out of place and do not belong. This is referring to the weapons and new monsters mostly. The level design was pretty good, but the Heretic like weapons really killed it for me. New weapons in Hexen must either be done carefully, or not at all but this is just my 2 cents. 2/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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