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NECROSIS.WAD

   (31 reviews)
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4 Screenshots

About This File

An expansion for HeXen which features new weapons, new artifacts and 9 levels of all-new gameplay!


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Guest

  
Can be great looking and moody at times, but is more often than not just purely annoying. Some crappy new enemies, every so often a frustrating trap, overuse of fog to a point where some enemies just blend in with it at a very short distance from player, and some bizarre changes to base gameplay: like lowering movement speed once player health falls below 30 or so, or replacing wizard's start weapon with weaker alternative that makes early maps particularly frustrating.

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It's average at best. The functions, particularly slower player speed with lower health, can really be a hindrance to enjoying the game play. Often frustrating, but does have the occasional aesthetic greatness.

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Guest

  
I love the maps - I love their atmosphere. I love their design. This megawad is almost perfect... But it's too difficult sometimes and the couple of last maps are almost impossible - I mean... No mana, no health... Very difficult... (enkeli33)

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Unknown date

  
Big downpoint here is that author decided to nerf the player in a very unorthodox way: when your health falls bellow certain point your movement speed is significantly lowered. So, if you get yourself in a situation when running away is only way out... well, many times you will be as good as dead. Really horrid design decision that severely damages wad that is otherwise actually pretty good. 3/5

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Unknown date

  
Not Hexen style gameplay.

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Unknown date

  
This is very climatic - 4/5 Zalewa

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Guest

Unknown date

  
Some nice and very atmospheric Hexen levels. New monsters and weapons were (typically) unbalanced, but overall I had decent fun with it.

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Unknown date

  
I'd honestly enjoy this quite a bit if it weren't for the fucking fog in every level

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Unknown date

  
The Soul Sphere as a weapon would be great, if it's firepower lived up to be something great, rather than just a chaingun inside a ball. I like the Mage's tomed traditional weapons, but all new ones (except for the purple dagger of the Fighter) are horrible. And my one pet peeve of heXen of all time is all the mist/bluescreens: it hurts my eyes. And this wad is full of it. The Cleric's weapons are just a joke.

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Unknown date

  
Unreasonably hard ememies, and every new weapon is either a fantasy chaingun or a fantasy plasma rifle. The scripts were completely broken half the time, and you will need to crouch (without any hint that you need to). And sweet zombie Jesus that fog effect is overdone.

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Unknown date

  
Beautiful maps visually, but the gameplay sucks shit. The player is nerfed and there are nastier monsters all about (some of which are kind of crap). Worst of all, you run cripple-slow when your health is low, so you don't even get a chance to retreat, heal and regroup. Might be enjoyable to look at in god mode or with -nomonsters, but for playing... pass.

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It would have been nice to have seen a HUB and the boss monsters are a little brutal and not that much fun to fight (The death knight's shield is annoying and that dragon really needs less hit points and it's attack needs a to be nerfed). Otherwise, I had a blast. I want to see more mods like this. 4/5 - Captain Red

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Unknown date

  
Finally! A HeXen hub for the 21st century!!!!

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As much as I been waiting for a good Hexen mod, this is not it. I'll be honest. Heretic and Hexen are two separate games, and honestly, need to be treated as such. Seeing Heretic in Hexen or Hexen in Heretic is really out of place and do not belong. This is referring to the weapons and new monsters mostly. The level design was pretty good, but the Heretic like weapons really killed it for me. New weapons in Hexen must either be done carefully, or not at all but this is just my 2 cents. 2/5

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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