Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

NECROSIS.WAD

   (31 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

An expansion for HeXen which features new weapons, new artifacts and 9 levels of all-new gameplay!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Can be great looking and moody at times, but is more often than not just purely annoying. Some crappy new enemies, every so often a frustrating trap, overuse of fog to a point where some enemies just blend in with it at a very short distance from player, and some bizarre changes to base gameplay: like lowering movement speed once player health falls below 30 or so, or replacing wizard's start weapon with weaker alternative that makes early maps particularly frustrating.

Share this review


Link to review
Guest

  
It's average at best. The functions, particularly slower player speed with lower health, can really be a hindrance to enjoying the game play. Often frustrating, but does have the occasional aesthetic greatness.

Share this review


Link to review
Guest

  
I love the maps - I love their atmosphere. I love their design. This megawad is almost perfect... But it's too difficult sometimes and the couple of last maps are almost impossible - I mean... No mana, no health... Very difficult... (enkeli33)

Share this review


Link to review
Guest

Unknown date

  
Big downpoint here is that author decided to nerf the player in a very unorthodox way: when your health falls bellow certain point your movement speed is significantly lowered. So, if you get yourself in a situation when running away is only way out... well, many times you will be as good as dead. Really horrid design decision that severely damages wad that is otherwise actually pretty good. 3/5

Share this review


Link to review
Guest

Unknown date

  
Not Hexen style gameplay.

Share this review


Link to review
Guest

Unknown date

  
This is very climatic - 4/5 Zalewa

Share this review


Link to review
Guest

Unknown date

  
Some nice and very atmospheric Hexen levels. New monsters and weapons were (typically) unbalanced, but overall I had decent fun with it.

Share this review


Link to review
Guest

Unknown date

  
I'd honestly enjoy this quite a bit if it weren't for the fucking fog in every level

Share this review


Link to review
Guest

Unknown date

  
The Soul Sphere as a weapon would be great, if it's firepower lived up to be something great, rather than just a chaingun inside a ball. I like the Mage's tomed traditional weapons, but all new ones (except for the purple dagger of the Fighter) are horrible. And my one pet peeve of heXen of all time is all the mist/bluescreens: it hurts my eyes. And this wad is full of it. The Cleric's weapons are just a joke.

Share this review


Link to review
Guest

Unknown date

  
Unreasonably hard ememies, and every new weapon is either a fantasy chaingun or a fantasy plasma rifle. The scripts were completely broken half the time, and you will need to crouch (without any hint that you need to). And sweet zombie Jesus that fog effect is overdone.

Share this review


Link to review
Guest

Unknown date

  
Beautiful maps visually, but the gameplay sucks shit. The player is nerfed and there are nastier monsters all about (some of which are kind of crap). Worst of all, you run cripple-slow when your health is low, so you don't even get a chance to retreat, heal and regroup. Might be enjoyable to look at in god mode or with -nomonsters, but for playing... pass.

Share this review


Link to review
Guest

Unknown date

  
It would have been nice to have seen a HUB and the boss monsters are a little brutal and not that much fun to fight (The death knight's shield is annoying and that dragon really needs less hit points and it's attack needs a to be nerfed). Otherwise, I had a blast. I want to see more mods like this. 4/5 - Captain Red

Share this review


Link to review
Guest

Unknown date

  
Finally! A HeXen hub for the 21st century!!!!

Share this review


Link to review
Guest

Unknown date

  
As much as I been waiting for a good Hexen mod, this is not it. I'll be honest. Heretic and Hexen are two separate games, and honestly, need to be treated as such. Seeing Heretic in Hexen or Hexen in Heretic is really out of place and do not belong. This is referring to the weapons and new monsters mostly. The level design was pretty good, but the Heretic like weapons really killed it for me. New weapons in Hexen must either be done carefully, or not at all but this is just my 2 cents. 2/5

Share this review


Link to review
  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
×