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Doom Monster Randomizer

   (28 reviews)
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About This File

Are you tired of playing a level and knowing just what to expect? Then this is the mod for you!

The Doom Monster Randomizer is a mod for G/ZDoom that uses custom spawners to randomize monsters. There are two editions: vanilla and enhanced.

The vanilla edition is recommended for those that want to fight the original monsters with a few custom ones. The vanilla edition includes 5 new enemy types: the chaingunner for the Ultimate Doom, the Nightmare Imp, the Lost Spectre, the Hell Spectre and the Red Baron. The new monsters are mainly variations on the old ones that add a little variety without being excessive.

The enhanced edition is for those that want lots of custom monsters. Almost every original monster is randomized, with the Arch Vile being the only monster that isn't. All of the custom monsters were chosen from the Beastiary based on how well they compliment the originals. As an example, expect various classes of imps to spawn where imps normally do along with the original variety. Each monster class has no more than 5 varieties, with most having 2 or 3.

Monster spawns are weighted based on what monster would normally appear. For example, the standard imps should appear the most frequently, followed by Nightmare Imps and so on.

As a result of randomizing monster spawns, difficulty can be erratic. Overall difficult is usually slightly higher. If you're having a tough time, trying switching to a lower difficulty or use the vanilla edition, which has less randomization.

This mod will not work with any mod that replaces the existing monsters. This mod will work with most custom levels, but may not work with heavily scripted ones. Weapon mods work great and are recommended!


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Guest

Unknown date

  
Until a new ZDoom arrives this is pretty much broken.

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Guest

Unknown date

  
the species property is a part of a very VERY recent SVN of zdoom that probably hasn't been released for ST yet, but it is pretty awesome that it can work for vanilla doom!

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Guest

Unknown date

  
I don't know why people don't like it, Its pretty innovative, yet still could use some work. 4\5

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Guest

Unknown date

  
I got it to work on my skulltag server. It is deferentially a damn good WAD.

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Guest

Unknown date

  
didn't work so i didn't like it :(

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Guest

Unknown date

  
Amazing! I would love to see more work go into this!

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Guest

Unknown date

  
This is a neat idea - but I don't like the chaingunner replacement sprite - in fact the human replacements let it down. Leave them out? - pritch

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Guest

Unknown date

  
You need to get the latest SVN build of Zdoom! Anyway, not bad 3/5

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Guest

Unknown date

  
Ignoring the clash of most of the "new" realm667 monsters used, anyone that can edit wad files and knows how to copy and paste can do this in 5 minutes at the most and possible come up with a better monster combination. This is a textbook case of ripping, not the "ripping" when someone uses a graphic but provides new code, but full blown ripping where nothing is changed. But that's okay since it's a resource, right? Right?! No.

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Unknown date

  
An excellent mod. Exactly what I was looking for to inspire me to play through the original IWADs again. Thanks for sharing! -- HERCULINE

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Unknown date

  
Thanks for the help. Nice wad, for it converts monsters from the Icon of Sin as well.

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Unknown date

  
Not only do you NEED a specific version of a specific port, this doesn't even work well. In fact I'm so deflated after trying this crock, I can't even be bothered to ... 1/5

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Unknown date

  
this is just ANOTHER randomizer mod that can be done in 10 minutes. the difficulty is much harder, for example you chosen the cyber annihilator, demolisher and many more. you should had balanced those, there were some unfair fights where I died fast even though i was healthy and armored (200% HP and 200% AP). annihilator is damn overpowered, his homing rockets move fast, there is no way you can avoid this. my rating is 1 star for effort. ^^bitch please. your mod sucks bad.

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Unknown date

  
You have to use an SVN version, not the latest public release, you can find them here: http://forum.zdoom.o rg/viewtopic.php?f=3 &t=19063

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Unknown date

  
Sorry this is very bad. Add more monsters. 1/5 for the effort.

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Unknown date

  
hmm very good 4/5

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Unknown date

  
Nothing I haven't seen before 2/5

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Unknown date

  
Not sure what others' stances are on stuff like this but this brings a hell of a lot of replay value to many things and keeps Doom interesting. 1 star reduced due to no Skulltag support. But I like it. ~BurningCadavre

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Unknown date

  
Doom's gameplay just needed this fresh little addition to it. This is a pretty good mod as it does not change too much of the enemies and the original gameplay is still there. 4*

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Unknown date

  
Not really interesting. You know there are better randomizer wads out there (such as Aeons of Death). There is no reason to try out this. Plus that I can do much better at compiling Realm667 resources and turning into a real Doom randomizer mod with every R667 Doom resource carefully selected in terms of difficulty, sprites, etc; so try better next time! Sorry. 1/5 for effort though. -Doomer95

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Unknown date

  
A good mod for replay

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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