Archive Maintainer : Combos directory
Advanced engine needed : Latest G/ZDoom SVN
Primary purpose : Single play
Title : Doom Monster Randomizer
Filename : mr_vanilla.wad and mr_enhan.wad
Release date : June 27th, 2009
Author : Snarboo
Email Address : email@example.com
Other Files By Author : Commandos! Doom for Edge
Description : Are you tired of playing a level and knowing just
what to expect? Then this is the mod for you!
The Doom Monster Randomizer is a mod for G/ZDoom
that uses custom spawners to randomize monsters.
There are two editions: vanilla and enhanced.
The vanilla edition is recommended for those
that want to fight the original monsters with a
few custom ones. The vanilla edition includes 5
new enemy types: the chaingunner for the Ultimate
Doom, the Nightmare Imp, the Lost Spectre, the
Hell Spectre and the Red Baron. The new monsters
are mainly variations on the old ones that add a
little variety without being excessive.
The enhanced edition is for those that want lots
of custom monsters. Almost every original monster
is randomized, with the Arch Vile being the only
monster that isn't. All of the custom monsters
were chosen from the Beastiary based on how well
they compliment the originals. As an example,
expect various classes of imps to spawn where
imps normally do along with the original variety.
Each monster class has no more than 5 varieties,
with most having 2 or 3.
Monster spawns are weighted based on what
monster would normally appear. For example, the
standard imps should appear the most frequently,
followed by Nightmare Imps and so on.
As a result of randomizing monster spawns,
difficulty can be erratic. Overall difficult is
usually slightly higher. If you're having a
tough time, trying switching to a lower
difficulty or use the vanilla edition, which has
This mod will not work with any mod that
replaces the existing monsters. This mod will
work with most custom levels, but may not work
with heavily scripted ones. Weapon mods work
great and are recommended!
Additional Credits to : The various contributors to Realm 667's
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : GLDefs
Other files required : None
* Play Information *
Game : Any Doom Megawad (Ultimate, 2, TNT, Plutonia)
Map # : Any map
Single Player : Designed for
Cooperative 2-4 Player : Might work, but not designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : About a week
Editor(s) used : SLumpEd
May Not Run With... : Wads with modified monsters
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors