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The Slipgate Experiment

   (17 reviews)
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3 Screenshots

About This File

The UAC is up to no good again, except this time on earth. You must fight threw Area 420, and find the secret location of the slipgate.


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Guest

Unknown date

  
I don't see why this has such a high score. It looks terrible, and it sure as hell plays terrible. A few shitty ZDoom features do not save a shitty map. 0/5

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Guest

Unknown date

  
I see why this has such a high score. It looks great, and it sure as hell plays great. A few cool ZDoom features save a cool map. 5/5

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Guest

Unknown date

  
I didn't like the beginning part (up to the teleporter, minus the first room; that was cool) too much, as killing imps and pistolers with a pistol is boring IMO. But afterwards, a very well done map, and quite long too. I rarely found either an excess or deficit of health and ammo. I'll give it 5 stars, albeit hestitantly because of the beginning, but I enjoyed the rest enough that I've decided to just forgive the beginning, though in technicality I am dropping half a star for it. 4.5(5)/5

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Guest

Unknown date

  
Hey! This wad really rocks! Best level start ever too! I loved it! Really original! 5/5!

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Guest

Unknown date

  
Well,it's good and worth a play-through.Best level ever? C'mon,get real.4*-d.d.koop

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Guest

Unknown date

  
I'm inclined to agree with the first dude. This was very creepy and well paced. Though I wonder whether it should have been split into two levels.

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Guest

Unknown date

  
^Agreed. Although this is a very nice looking map, it is definitely not the best start ever. It is also one of those 'run around killing loads of easy monsters with a pistol' maps - I got bored in a minute flat. 4/5 -1 -1 = 2/5 try harder!

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TheMightyHeracross

Unknown date

  
*gasp* Well-used stealth monsters?! I like this, a lot. Architecture looks good, nice teleport effect with the faces, and good music choice. Nice corrupted base-style map.

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Guest

Unknown date

  
An original and quite impressive modern ZDoom map, replacing MAP01. A difficult yet not imbalanced techbase that is definitely worth a look, and should provide ample challenge. 4/5

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Guest

Unknown date

  
I thought that this map was really good. To the guy above me it is not one of those pistol maps. Its paced so you have the pistol just till you get through the starting area. Give the guy a break. 5/5

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Guest

Unknown date

  
The guy above me doesn't understand why this wad is well made and plays well. I hope to see more from you dude :) 5/5 -Impboy

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Guest

Unknown date

  
This deserves 4/5 but due to terrible bug it's unbeatable in cooperative. Next time make sure your items have correct flags set, check the blue key. 1/5 - Zalewa

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Guest

Unknown date

  
Correct a flag on a blue key to make it coop friendly - SuperGod

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  • File Reviews

    • By Classicgamer6 · Posted
      May not be the prettiest level but it is pretty fun to play. The level is hard on higher difficulties but is fair the whole way through.
    • By DeadAstronaut · Posted
      For players who enjoyed the original Doom, this wad set would appeal to them more than anything. The design is dedicated around the original game and in the styles of John Romero and Sandy Petersen. If there is one thing this wad truly does accomplish more so than anything, it is that the maps could pass for official id releases. For players who are new to trying custom wads, this is a decent one to begin with.    There are a number of maps that truly feel like you're playing a sequel to the original Doom. E1 follows the tech base style of Romero's level design from the original game with faithful renditions. The maps are mixed up, so they don't come off as copies to the original game's levels. Reactor Core feels like a legitimate sequel to Computer Station from the original game. Each level contains tons of secrets that are well hidden and some have hidden keys leading to doors, much like the original E1 had. The boss map with the barons is a faithful rendition that turns up the challenge a bit for expert players of the original game.    I personally found E2 to be more interesting than the Romero style maps. The textures offer a blend of tech base and the hellish look but it's more fluid in this wad as the levels progress. As the player progresses, the levels begin to look more and more hell-like leading up to the boss map with the cyberdemon The intermission screen fades into darkness the closer you get to the last level. The E2 levels do not so much feel like sequels and faithful renditions of E2 from the original game, but more in a way of carrying that torch to design levels that are similar. There's a couple moments where the influence can be felt back to the original game, but not every level will remind the player of a specific level. The cyberdemon fight itself is made more challenging with the use of teleporters. E2's secret level is the best in this wad offering fast paced combat.    E3 is where things begin to really change compared to the original game. The hell levels have a lot more going on to them and overall, feel much bigger than that of the original game. Chapel of Scorn is the one map in the whole game that sums up Sandy Petersen's level design style more than anything. It has an outside area resembling Sough Of Despair while the inside is similar to Unholy Cathedral (and contains a new secret puzzle that is something he would've done in the original game). Towards the end, Depths could be considered a weak level compared to the original game's level in it's slot (Mt. Erebus) but by this point, that's more of a nitpick than a criticism (my only real complaint is that the Mt. Erebus style level is a secret and not in the level order). The textures for E3 have never looked better than what you get here in this wad. Unlike the original game, the Spidermastermind boss fight is a legitimate challenge here since you can't just run up and BFG blast her. The boss stage involves crushing ceilings and a moving platform making for what feels like a grand boss battle.    Overall, I would rank this map set a 5 out of 5. The love is felt back to the original game as the team involved for this wad pay tribute to id's style of level making. For Doom players first venturing away from official levels and trying community projects for the first time, this is most definitely a good place to begin with custom wads.     
    • By Liberation · Posted
      Lovely looking level with some great features. The weather alone is awesome! Very playable, no cheap traps or anything like that, just solid gameplay. Also had the noise from the "Shadows" from Babylon 5 coming from the strange skull trees. Solid all-rounder.
    • By Voltcom9 · Posted
      This was an experience similar to the end of the movie 2001... It throws all conventional Dooming etiquette out the airlock and into the vacuum of space. Once I started playing this I simply had to keep playing, just to see how ridiculously stupid things could get.  As a jokewad I'd say it does it's job pretty well. It's worth a download if you want a laugh. 
    • By Xyzzy01 · Posted
      Totally not biased giving this review or anything... :D
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