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The Slipgate Experiment

   (17 reviews)
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3 Screenshots

About This File

The UAC is up to no good again, except this time on earth. You must fight threw Area 420, and find the secret location of the slipgate.


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Guest

Unknown date

  
I don't see why this has such a high score. It looks terrible, and it sure as hell plays terrible. A few shitty ZDoom features do not save a shitty map. 0/5

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Guest

Unknown date

  
I see why this has such a high score. It looks great, and it sure as hell plays great. A few cool ZDoom features save a cool map. 5/5

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Guest

Unknown date

  
I didn't like the beginning part (up to the teleporter, minus the first room; that was cool) too much, as killing imps and pistolers with a pistol is boring IMO. But afterwards, a very well done map, and quite long too. I rarely found either an excess or deficit of health and ammo. I'll give it 5 stars, albeit hestitantly because of the beginning, but I enjoyed the rest enough that I've decided to just forgive the beginning, though in technicality I am dropping half a star for it. 4.5(5)/5

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Guest

Unknown date

  
Hey! This wad really rocks! Best level start ever too! I loved it! Really original! 5/5!

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Guest

Unknown date

  
Well,it's good and worth a play-through.Best level ever? C'mon,get real.4*-d.d.koop

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Guest

Unknown date

  
I'm inclined to agree with the first dude. This was very creepy and well paced. Though I wonder whether it should have been split into two levels.

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Guest

Unknown date

  
^Agreed. Although this is a very nice looking map, it is definitely not the best start ever. It is also one of those 'run around killing loads of easy monsters with a pistol' maps - I got bored in a minute flat. 4/5 -1 -1 = 2/5 try harder!

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Guest

Unknown date

  
3.5/5

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TheMightyHeracross

Unknown date

  
*gasp* Well-used stealth monsters?! I like this, a lot. Architecture looks good, nice teleport effect with the faces, and good music choice. Nice corrupted base-style map.

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Guest

Unknown date

  
An original and quite impressive modern ZDoom map, replacing MAP01. A difficult yet not imbalanced techbase that is definitely worth a look, and should provide ample challenge. 4/5

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Guest

Unknown date

  
Ugly and boring. 0/5

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Guest

Unknown date

  
I thought that this map was really good. To the guy above me it is not one of those pistol maps. Its paced so you have the pistol just till you get through the starting area. Give the guy a break. 5/5

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Guest

Unknown date

  
The guy above me doesn't understand why this wad is well made and plays well. I hope to see more from you dude :) 5/5 -Impboy

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Guest

Unknown date

  
This deserves 4/5 but due to terrible bug it's unbeatable in cooperative. Next time make sure your items have correct flags set, check the blue key. 1/5 - Zalewa

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Guest

Unknown date

  
Correct a flag on a blue key to make it coop friendly - SuperGod

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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