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The Slipgate Experiment

   (17 reviews)
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3 Screenshots

About This File

The UAC is up to no good again, except this time on earth. You must fight threw Area 420, and find the secret location of the slipgate.


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Guest

Unknown date

  
I don't see why this has such a high score. It looks terrible, and it sure as hell plays terrible. A few shitty ZDoom features do not save a shitty map. 0/5

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Guest

Unknown date

  
I see why this has such a high score. It looks great, and it sure as hell plays great. A few cool ZDoom features save a cool map. 5/5

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Guest

Unknown date

  
I didn't like the beginning part (up to the teleporter, minus the first room; that was cool) too much, as killing imps and pistolers with a pistol is boring IMO. But afterwards, a very well done map, and quite long too. I rarely found either an excess or deficit of health and ammo. I'll give it 5 stars, albeit hestitantly because of the beginning, but I enjoyed the rest enough that I've decided to just forgive the beginning, though in technicality I am dropping half a star for it. 4.5(5)/5

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Guest

Unknown date

  
Hey! This wad really rocks! Best level start ever too! I loved it! Really original! 5/5!

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Guest

Unknown date

  
Well,it's good and worth a play-through.Best level ever? C'mon,get real.4*-d.d.koop

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Guest

Unknown date

  
I'm inclined to agree with the first dude. This was very creepy and well paced. Though I wonder whether it should have been split into two levels.

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Guest

Unknown date

  
^Agreed. Although this is a very nice looking map, it is definitely not the best start ever. It is also one of those 'run around killing loads of easy monsters with a pistol' maps - I got bored in a minute flat. 4/5 -1 -1 = 2/5 try harder!

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Guest

Unknown date

  
3.5/5

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TheMightyHeracross

Unknown date

  
*gasp* Well-used stealth monsters?! I like this, a lot. Architecture looks good, nice teleport effect with the faces, and good music choice. Nice corrupted base-style map.

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Guest

Unknown date

  
An original and quite impressive modern ZDoom map, replacing MAP01. A difficult yet not imbalanced techbase that is definitely worth a look, and should provide ample challenge. 4/5

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Guest

Unknown date

  
Ugly and boring. 0/5

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Guest

Unknown date

  
I thought that this map was really good. To the guy above me it is not one of those pistol maps. Its paced so you have the pistol just till you get through the starting area. Give the guy a break. 5/5

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Guest

Unknown date

  
The guy above me doesn't understand why this wad is well made and plays well. I hope to see more from you dude :) 5/5 -Impboy

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Guest

Unknown date

  
This deserves 4/5 but due to terrible bug it's unbeatable in cooperative. Next time make sure your items have correct flags set, check the blue key. 1/5 - Zalewa

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Guest

Unknown date

  
Correct a flag on a blue key to make it coop friendly - SuperGod

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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