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Dominion of Madess

   (20 reviews)
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2 Screenshots

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A 100 minute speedmap that took waaay longer than 100 minutes.


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Guest

Unknown date

  
A cool E3-stylish map without too much detail. (:P@mek) Highly recommended.

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Guest

Unknown date

  
wow it would have taken me 50 hrs to make this.

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Guest

Unknown date

  
One of the best maps I´ve ever played. Wanna more. -Omegamer

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Guest

Unknown date

  
Lovely TNT-style map. Wonderful design, interestingly circular gameplay, but the lack of monster teleporters or spawners resulted in a rather dull closing act for the level, with few enemies left while you go on switch hunts. 4/5

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Guest

Unknown date

  
coooool - 5

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Lippeth

Unknown date

  
Amazing speedmapping skills. Backtracking that doesn't feel like backtracking. I usually dislike Hell maps, but this one feels just right.

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Guest

Unknown date

  
Great job Mech ! I enjoyed this.

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Guest

Unknown date

  
Very nice. 4/5

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Guest

Unknown date

  
won of the funnest maps i have played in quite a wile, focuses more on intense battles Thain tedious puzzles just the way i like it 5/5

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Guest

Unknown date

  
Awesome hell-style map, very large construction and high level of details. Good battles you can either rush or take slowly. Great re-use of areas and a layout that's easy to familiarise yourself with. Super job! 5/5

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Guest

Unknown date

  
Pretty good! I really like it! 4/5!

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Guest

Unknown date

  
Lovely map.

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Guest

Unknown date

  
Really nice map, as is to be expected from what is IMO one of Claustrophobia 1024's premier mappers. This one doesn't use the limit but is impressive anyways. I can't believe the author ever tried to get this done in 100 minutes, unless his original plan was for something much less extensive (easily possible, on second thought). I think the difficulty could have used to be just a touch higher, but it's sufficient and I enjoyed the 20 minutes it took to play. 4.5(5)/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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