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Former Friend

   (9 reviews)
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Guest

2 Screenshots

About This File

This little mod adds a new threat to cooperative gaming, if you or another player dies, their corpse will soon become possessed, spasm, and reanimite as a brain-dead zombie with a shotgun! Watch out! Trust no one! Designed with Skulltag's Survival-Coop game mode in mind.


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Guest

Unknown date

  
This wad is also great in deathmatch! (my rating for this wad: 5/5)

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Guest

Unknown date

  
Makes deathmatches more interesting. Probably the most original and creative thing to come from this author. The only thing that could make this better is to make it so that the zombie wields the weapon the player was using before he died using thing TIDs and A_GiveToChildren(?) or something like that. 4/5

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Guest

Unknown date

  
Captain Toenail makes the dumbest shit for Doom. Quit treating it like a modern game you idiot!

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Guest

Unknown date

  
Wonderful! 5/5!

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Guest

Unknown date

  
Excellent idea to add a little something extra to coop. -r_rr 5/5

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Guest

Unknown date

  
Amazing! Least it adds a bit more difficulty to dooms other wise overly easy (unless on survival) Coop. 5/5

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Guest

Unknown date

  
I have to say this is pretty ingenius. It's amazing how you were able to get the zombified player to match their armor color. A red player coming back as a red zombie, a blue player coming back as a blue zombie... very impressive. Nice work, man. -Alando1

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Guest

Unknown date

  
I really love this wad. It's great for deathmatch to.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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