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Long Days

   (40 reviews)

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3 Screenshots

About This File

One level for 'advanced' Boom compatible ports.

Probably it is my vision of nuts.wad. It's easy to play and fun.

You need to have modern computer (Core2Duo+ or similar) and good optimized port with support of hi-res textures in wads and music in OGG format.

GLBoom-Plus 2.5.0.2+ is STRONGLY recommended. Do not use PrBoom-Plus 2.5.0.1 or earlier.

"SkyBox" sky mode and "Fog Based" sector light mode (available in prboom+ 2.5.0.3.test) are recommended and do not forget to enable in-wad hi-res textures. (it's ON by default)

WARNINGS: 1. (G)ZDoom has strange issue with speed. It's 1-2 fps when monsters are sleeping. After awakening it's more or less good, but still 4-20x slower than glboom-plus.

2. Eternity and Boom 2.02 have some issues with tall patches.

3. Classic PrBoom and PrBoom-Plus before 2.5.0.2 have no support for hi-res textures in wad - do not use it.

MUSIC: NoMeansNo - "1985 - You Kill Me" - Long Days. Hope it will not be banned because of this 24 years old song.


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Yumheart

  

Great fun. Bleak, metal-driven style over fairly easy substance, which is a good thing. I can see the song getting annoying in a more challenging map.

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bowserknight

·

  

Pretty fun map if you want some quick, easy slaughter fun. Just sucks a bit that you can just cheese the whole thing by leaving the arena and running around at the edges of the map. Cool to play with gameplay mods tho!

 

Music is alright but it does get a little annoying after a while.

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Pseudonaut

  

Possibly the quintessential easy slaughtermap. Inspired by Nuts, it fields nearly 9000 monsters, and serves as a reminder that raw monster count isn't particularly relevant to a map's overall difficulty. Of course, it's also really good. Try it.

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Maribo

  

Nuts, sculpted in a drowsy, apocalyptic image.

 

I'm not quite sure where you end and I begin, but I wouldn't change that at all.

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sandmanbrasil

  
I realy like this wad. Isan't that difuculty, and it's realy beautiful. i give 4/5.

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NuMetalManiak

  
there's a lot of space on the outside, so getting the huge horde enemies to infight is really easy to do by running along the outer circle, that's if you can handle the massive lag spike.

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Guest

  
Simple slaughtermap consisting of an open area and some towers, having @ UV 8888 + a lot more = about 10K monsters. The totally 1-dimensional gameplay consists of the usual creation of infights. If you're one of the few who like this cup of coffee, then give it a try, else skip it. Overall despite the shown technical skills very small 2*, because this is a very cheap map with gameplay which is plain uninteresting.

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Guest

Unknown date

  
Yay got about 2 fps before the monsters saw me, and when I started shooting immediately slowed down to about 1 frame in 3 seconds! But the map itself does look pretty cool, so it'd be 4/5 but that music annoys the hell out of me, so just 3/5

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Guest

Unknown date

  
Fun. It's not a hard map, especially if you're not aiming for max kills, but it still fills you with wonder and fear like maps of this sort should. Ran flawlessly on Glboom-plus_fast 2.5.0.2 with help_friends off on this old rig. -Creaphis

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Guest

Unknown date

  
A sight to behold!Even if your comp. can't handle it,still worth the d/l just to watch it play out in god mode.[Beats the hell out of Sat. morning cartoons!]5*

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Guest

Unknown date

  
Well ha ha. I get about 1 frame every 4 seconds, but I'll give it 5 coz I love this author. Come on Belial, do a max run already!

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Guest

Unknown date

  
Pretty map design, but outstandingly stupid gameplay. 0/5 for gameplay failing to live up to the potential of the map design.

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Guest

Unknown date

  
This guy normally produces maps in the 'decent to excellent' range. This however, his latest offering, is one of those stupid joke wads with 8888 monsters in one large arena (nuts.wad ilk) that, even on my powerful PC the slowdown renders it unplayable. Come on Mr Deadall, you (and everyone else) know you can do better. 3/5 -2.999/5 = 0.001/5

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Guest

Unknown date

  
Nothing special. The fights are boring, and except for looking a little surreal the visuals aren't anything to write home about. This is more of a lazy "Dali Doom" experience than anything else. 3/5

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Guest

Unknown date

  
Despite the 8888 monsters, this wad is really easy but what is awesome is how Eternall has placed those monsters in a Nuts fashion without generating an annoying gameplay. Details are cool too. 5/5 - K!r4

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Guest

Unknown date

  
This is really a map I enjoyed playing and beating. I will never look at Doom the same way now. 5/5 -Maes

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Guest

Unknown date

  
I LOVE IT WITH ALL MY HEART 5/5

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Guest

Unknown date

  
This is Awesome. I love this like B.PR.D's Nuts 3! 4/5 (I used the anibus and notarget cheats in the console to speed frame rate lol).

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Guest

Unknown date

  
It's un-playable on my AMD X2 3600+,8600GT with GZDoom 1.4.3, it give me 1 fps all the time.(I know this wad needed glboom-plus, but NO, I won't download that just for play this nut-style wad. :() And I fail to understand why make this wad for GLBoom-plus only? Show that port is awesome to handle this shit? NO, it just a ****ing epic fail, IT'S DOOM, not SERIOUS SAM or somethings like put shitload of enemies on the map. Even this WAD still has some good points on it. 2/5 >_< -playerlin

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Guest

Unknown date

  
wonderful groove and atmosphere

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Guest

Unknown date

  
This is not what you are here to make, Eternal. You are one of my favorite mappers. Use your talent wisely instead of having to make some type of Nuts ripoff. And on that hand, I'd really like to see another (serious) was from you soon.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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