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The Fireworks Factory

   (20 reviews)
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It was just like last year's Fourth of July celebration. You were tagging along with your friends and fellow Americans, watching the fireworks go off in the distance, and downing enough bottles of beer to drown out your own blood. Suddenly, however, the sparks started to look... different. They glowed a dark red, and began falling to the Earth instead of dissipating. People began to panic as the sparks landed upon them and set them fully ablaze in an instant. You, however, stayed resolute. You knew who was responsible for this: The Legions of Hell! With your trusty pistol at your side, you make your way to the nearest fireworks factory -- where your keen senses tell you the demons reside.

You will not let a bunch of hellspawn ruin the Fourth of July.

* * * * * *

This is a level I designed in less than 24 hours on the Fourth of July, 2009. After playing Qingshuo Wang's Rocketeer (ROKETEER.WAD), I was inspired to make a rockets-only level, and felt that it would be appropriate to do so on this particular day. The level uses mainly red, white, and blue textures, and I even turned the yellow keys into white keys! I implemented skill levels on this map, so if you find Ultra-Violence too hard -- and you just might -- try Hurt Me Plenty or lower. Your patriotic carnage is set to the tune of "The Star-Spangled Banner," and when you win the level, you are treated to Emanuel Leutze's famous painting, "Washington Crossing the Delaware." You can even find it in the level itself if you're eagle-eyed enough. All in all, I hope you have fun on this level, and if you're from the United States, have a happy Fourth of July!

Oh, yeah, and the level does not realistically or accurately represent an actual fireworks factory. The title is just something I felt was appropriate given the idea behind this level.


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Guest

Unknown date

  
As of July 10, 2009, this WAD has been updated. (It was uploaded on July 7, but was only processed yesterday.) This new version fixes a bug that prevented 100% Kills when played in Boom, and makes other minor edits to visuals and gameplay. As of this writing, all supported mirrors have this new version except for the Texas mirror. Have fun! -TGH! (July 11, 2009. Rated "average" for the sake of balance.)

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Guest

Unknown date

  
This is dated July 2009. It is intended to celebrate the date on which our country graciously gave the American colonies their freedom. You fight 129 baddies - probably a symbolic number - exclusively with rockets in a simple metallic techbase, basically one central hall with some adjoining rooms. You get loads of health and ammo and you can skip the final battle; it's more of a novelty celebration than an actual level to play and enjoy.

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Guest

Unknown date

  
Just like America, it's awful.

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Guest

Unknown date

  
Low-raters, why do you hate America?

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Guest

Unknown date

  
A(n) (almmost entirely) red, white, and blue map with all rockets for weapons and a few 4th-related music tracks. A bit easy with all the ammo at times, but fun and a nice tribute. 4/5

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Guest

Unknown date

  
Hell yeah! A real American map! This is actually a pretty darn fun map, albeit short and simple.

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Guest

Unknown date

  
The actual level design is actually good. But the gameplay is boring and sometimes anything but fun with those revants firing there rockets at you. There is also not really anything "American" about this map besides a MIDI version of the American anthem that plays in the background. I would have given this a 3/5 stars if the revants had not been there (or at least no so many of them) but as it stands i can't give this a higher rating then a 2/5 stars. Sorry Baker:(

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Guest

Unknown date

  
quote ... "There is also not really anything "American" about this map". You obviously didn't find the secret room :p . Not bad at all. Risen3D users should put the switch -c_stairs_off on the command line.

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Guest

Unknown date

  
That...was..BEAUTIFU L!!! 50 stars[and 13 stripes]

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Guest

Unknown date

  
Nothing special, really. Confined spaces, rocket launcher and an annoying revenant window. 2/5

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Guest

Unknown date

  
a rocket fest; fun but too short, too much ammo and health (skill 2); 4/5

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Memfis

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Very easy/boring for casual play but probably fun for speedrun. Nice visuals too, even though it's basically one main color for the entire map.

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Guest

Unknown date

  
good for one go

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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