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The Fireworks Factory

   (20 reviews)
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About This File

It was just like last year's Fourth of July celebration. You were tagging along with your friends and fellow Americans, watching the fireworks go off in the distance, and downing enough bottles of beer to drown out your own blood. Suddenly, however, the sparks started to look... different. They glowed a dark red, and began falling to the Earth instead of dissipating. People began to panic as the sparks landed upon them and set them fully ablaze in an instant. You, however, stayed resolute. You knew who was responsible for this: The Legions of Hell! With your trusty pistol at your side, you make your way to the nearest fireworks factory -- where your keen senses tell you the demons reside.

You will not let a bunch of hellspawn ruin the Fourth of July.

* * * * * *

This is a level I designed in less than 24 hours on the Fourth of July, 2009. After playing Qingshuo Wang's Rocketeer (ROKETEER.WAD), I was inspired to make a rockets-only level, and felt that it would be appropriate to do so on this particular day. The level uses mainly red, white, and blue textures, and I even turned the yellow keys into white keys! I implemented skill levels on this map, so if you find Ultra-Violence too hard -- and you just might -- try Hurt Me Plenty or lower. Your patriotic carnage is set to the tune of "The Star-Spangled Banner," and when you win the level, you are treated to Emanuel Leutze's famous painting, "Washington Crossing the Delaware." You can even find it in the level itself if you're eagle-eyed enough. All in all, I hope you have fun on this level, and if you're from the United States, have a happy Fourth of July!

Oh, yeah, and the level does not realistically or accurately represent an actual fireworks factory. The title is just something I felt was appropriate given the idea behind this level.


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Guest

Unknown date

  
As of July 10, 2009, this WAD has been updated. (It was uploaded on July 7, but was only processed yesterday.) This new version fixes a bug that prevented 100% Kills when played in Boom, and makes other minor edits to visuals and gameplay. As of this writing, all supported mirrors have this new version except for the Texas mirror. Have fun! -TGH! (July 11, 2009. Rated "average" for the sake of balance.)

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Guest

Unknown date

  
This is dated July 2009. It is intended to celebrate the date on which our country graciously gave the American colonies their freedom. You fight 129 baddies - probably a symbolic number - exclusively with rockets in a simple metallic techbase, basically one central hall with some adjoining rooms. You get loads of health and ammo and you can skip the final battle; it's more of a novelty celebration than an actual level to play and enjoy.

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Guest

Unknown date

  
Just like America, it's awful.

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Guest

Unknown date

  
Low-raters, why do you hate America?

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Guest

Unknown date

  
A(n) (almmost entirely) red, white, and blue map with all rockets for weapons and a few 4th-related music tracks. A bit easy with all the ammo at times, but fun and a nice tribute. 4/5

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Guest

Unknown date

  
Hell yeah! A real American map! This is actually a pretty darn fun map, albeit short and simple.

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Guest

Unknown date

  
The actual level design is actually good. But the gameplay is boring and sometimes anything but fun with those revants firing there rockets at you. There is also not really anything "American" about this map besides a MIDI version of the American anthem that plays in the background. I would have given this a 3/5 stars if the revants had not been there (or at least no so many of them) but as it stands i can't give this a higher rating then a 2/5 stars. Sorry Baker:(

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Guest

Unknown date

  
quote ... "There is also not really anything "American" about this map". You obviously didn't find the secret room :p . Not bad at all. Risen3D users should put the switch -c_stairs_off on the command line.

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Guest

Unknown date

  
That...was..BEAUTIFU L!!! 50 stars[and 13 stripes]

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Guest

Unknown date

  
Nothing special, really. Confined spaces, rocket launcher and an annoying revenant window. 2/5

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Guest

Unknown date

  
a rocket fest; fun but too short, too much ammo and health (skill 2); 4/5

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Memfis

Unknown date

  
Very easy/boring for casual play but probably fun for speedrun. Nice visuals too, even though it's basically one main color for the entire map.

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Guest

Unknown date

  
good for one go

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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