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Unholy Bethlehem

   (11 reviews)
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1 Screenshot

About This File

A few points... 1. This map is not finished, but I like playing it so much, so far, that I thought I'd upload it. 2. There's no exit. You win when you kill all the monsters, especially the Cyberdemon. 3. The general idea is a wide open cityscape, with tiers. When you look up to the higher tiers with the menacing towers frowning down on you, you should feel a little scared. At least, that's the vibe I'm gunning for.


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Unknown date

  
Yeah, I felt scared when I looked up alright; but it was from the glaring HOMs and not the menacing towers. Bleh. 1.5/5.

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Unknown date

  
There is an exit and that's the only good thing about this level.

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Unknown date

  
My dog could make better map than this.

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Unknown date

  
STOP UPLOADING! NOBODY WANTS YOUR INCOMPLETE, BUGGY, POORLY MADE, RANDOM MAP NUMBERED RUBBISH!

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Unknown date

  
This one feels like a proper level - unfortunately the entire first part is very badly textured, the sky is filled with HOMs (please test in a software renderer as well Chris) and the gameplay is lacking on a huge level... 2* -Phobus

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Unknown date

  
Um... guys, there IS an exit. Look a bit harder, even *I* didn't take that long to find it, and that's saying something. As for the map itself: it feels rather rough and unpolished, but I also enjoyed it. I'd give it about 3.5/5.

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Unknown date

  
DON'T WORK PROPERLY WITHOUT SOURCEPORT (all maps by this author contains (at least) skilled DB "3D mode start", that prevents original exe from running)

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Guest

Unknown date

  
who's the guy who keeps voting zero and saying DON'T WORK WITHOUT SOURCEPORT for all of Chris Wright's maps? The author says it was tested with gzdoom and doesn't say anything about playing it in the original exe. SO GIVE HIM A BREAK G'DAMNIT.

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Unknown date

  
1. This map is not finished, but I like playing it so much, so far, that I thought I'd upload it. 2. There's no exit. WOW SO AMAZING!!!! 0 STARS

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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