Archive Maintainer :
Update to :
Advanced engine needed : Skulltag
Primary purpose : Deathmatch
Title : Shotgun for Two REVOLUTIONS
Filename : SHTG42RV.WAD
Release date : 10/09/2009
Author : Daniel Aguilera; Nicolas Foppiani
Email Address : firstname.lastname@example.org;
Other Files By Author : SHTGUN42.WAD; SHTG42RL.WAD
Misc. Author Info : Doom addicts from Argentina
Description : You might want to check SHTGUN42.WAD and
SHTG42RL.WAD for some background info around this
wad. This REVOLUTIONS release is a major
improvement from the previous versions. It
leverages all the power of Skulltag and adds
several cool features and concepts around what we
believe it's the right way to play this awesome
game. So let's see:
* Two players only: It makes absolutely no sense
to allow more than two sides on a battle. Mostly,
what happens is that coward expectators benefit
from the situation. Besides, this wad is not
sized or planned for team playing, so no more
than two players please.
* Startup shelter & basic ammo: One needs to be
born in shelter. And one needs a shotgun with
shells. Not only that: one also needs to choose
*where* is the best place to get born. Yes, if
you're not happy with the place where you showed
up, you have a teleporter behind you that will
take you to a more convenient starting point.
* Health recovery rooms: Justice is of essence.
Nobody likes to be chased by fresh players after
spending 90% of the energy killing the bastard.
So one frag at a time, both players 100% healthy.
You have to run, though. Health rooms' doors
close rather quickly.
* No plasma, BFG, invulnerability, invisibility,
etc., of any kind: No need to explain here. We
are old school.
* Smart and balanced distribution of guns, armor
and ammo: In other words, no comfort zones.
You'll have make your way around the wad in order
to get what you need. No hiding rats allowed.
* Cool stuff: We definitely needed to add one of
those cool bridges. So we added not one but two
bridges and stairs. In the center of the map,
you get three different height levels to walk
over. Regarding weapons, added a Railgun and a
grenade launcher, which are 100% compatible with
an old-school wad.
* Impeccable texture selection and alignment: We
are proud of this wad. If you find a glitch,
please let us know and it will be fixed.
* Ultra-fast gameplay: The effect of adding
automatic doors and bridges was amazing. It
added ultra-speed to the game. No time to rest!
Finally, we believe the spirit of our original
idea on deathmatch is still intact, and we hope
you enjoy this new version as much as we do,
every single day.
Additional Credits to :
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : SKULLTAG.WAD
* Play Information *
Game : Skulltag (Doom in Hexen format)
Map # : MAP01
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Not implemented
* Construction *
Base : SHTG42RL.WAD
Build Time : Month or so.
Editor(s) used : Codeimp’s Doom Builder
Known Bugs : None
May Not Run With : None
Tested With : Skulltag
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors