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Doomworld Speedmapping Compilation #21

   (9 reviews)
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About This File

After a rather large break since dwspd020 in Jan 2002, this is a compilation of the WADs entered in Doomworld's twenty-first speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level of their own design, the only rule being Boom-compatibility.


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NuMetalManiak

· Edited by NuMetalManiak

  

so I've reviewed this one already, but it seems that this one, the twenty-first iteration, is a revival of the speedmapping session that Doomworld used to do. interesting how these particular speedmaps garnered a lot of positive attention back then, but this one is pretty good overall. the design is actually not bad for the speedmaps, but the gameplay leans towards loads of slaughter at times. there's no coherent theme to go by, so there was a lot of freedom. MAP03 is the only dud, with a map that feels broken to play and not as fun as you'd expect. the first two maps can be quite tedious, especially having to shotgun revenants on the steps and then MAP02 being proto-slaughter. there's also the green map that's full of monster closets. not much else to say and my score won't change.

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Xyzzу

  
This mapset is awesome! So good in so little time.

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Unknown date

  
I really liked Map02, Map07 and Map08. Map01, Map03, Map06... Not so hot. Map04 and Map05 were WTF worthy, in a good way. 4/5

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Unknown date

  
Funny maps! Map 04 is my favourite!

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Unknown date

  
Solarn's MAP07 is so awesome. Amazing how good some of these can get within 100 minutes. 4/5

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Unknown date

  
Wow - it's pretty amazing what 100 mins of work can deliver. Some of these maps have to have been made and tested incredibly quickly. I guess it just goes to show that experienced authors don't need a lot of time to throw a decent, quick map together. -Do0minat0r

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Unknown date

  
Pretty fun 100 min speedmaps. I enjoyed playing them! 4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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