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MARSWAR V3.01

   (114 reviews)
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About This File

You are a Martian terraformer stuck in a small station in the middle of nowhere.

Since the beginning of the terraforming project, the United Organizations of Earth have been threatening to take over. Recent events have prompted an invasion from Earth, only something went wrong with their new "space-warp" capable ships... that were built by some company with the initials "MS".


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Guest

Unknown date

  
Looks like a 94 wad, but great gameplay. 3/5 -Bl00dm4r1n3-

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Guest

Unknown date

  
Nice oldschool wad; designs a bit repetitious and architecture just OK, but it is fun. 4/5

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Guest

Unknown date

  
Always good.

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Guest

Unknown date

  
Great work -- lovin' the tech feel. 5/5

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Guest

Unknown date

  
The last level is...(5)

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Guest

Unknown date

  
Solid maps. I really like some of the new music, especially that of map01.

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Guest

Unknown date

  
Try marspr9c.zip. ~3/5 lol

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Guest

Unknown date

  
Pretty fun to play for the nostalgia. Nothing too impressive though. Good example of mid-90's style Doom mapping.

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Guest

Unknown date

  
I remember playing this wad many years ago and I thought it was pretty good. Definitely difficult in some areas but has that nice classic Doom feel. Who cares if it is 90's like. This is a classic wad. I even used this wad (the original version) to test some of my weapon wads. Over all this is pretty good. -Alando1

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Guest

Unknown date

  
Awesome classic map pack. 5/5 - Revenant

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Guest

Unknown date

  
One of the better ones I have come across so far. Definitely worth a try.

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Guest

Unknown date

  
Good, oldschool megawad. Sums it up right there. 4/5 -Some Soviet

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Guest

Unknown date

  
Good, but the levels tend to be a bit too maze like. Not only that, but the whole wad is centered around key and switch finding puzzles. It is good, aside from maps. 4/5

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Guest

Unknown date

  
Great wad, had much fun playing through it, and hosting servers with it on ZDaemon and Skulltag 5/5 -achtung

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Guest

Unknown date

  
Haha, Smoke On the Water song in one level. Great .wad, it's my first mod for Skulltag Doom. I love the end. 5/5.

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Guest

Unknown date

  
It's my favourite wad! I love the music from level 09! 5/5 and good work! - EU

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Guest

Unknown date

  
Pretty good, gives a lot of nostalgia. 5/5 (y)

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Guest

Unknown date

  
I liked the music and some of the map designs, What pissed me off though was the lack of custom textures and the fact that you didn't change the sky. I found the lack of color pretty annoying too.

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Guest

Unknown date

  
A very nice wad. I am a person who likes to explore so the many large levels were a perfect fit for me. No monster overkills; the number and placement of the monsters were well in line for a good wad. Very nice music tracks; the ones that stood out were from Level 32 (unsure of the title) & the Level 29 music (a good remix of Area 6 from the NES game Blaster Master). No extraordinary effort given to set the wad apart from the legendary wads, but a 4.5/5 (4 on here) from me.

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Guest

Unknown date

  
realistic and fun to play

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Doomkid

Unknown date

  
I remember playing this years ago. It's calssic Dooming action of yesteryear. If that sounds like your kind of thing, you should like it. If you're a detail fanatic, definitely skip this one.

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Guest

Unknown date

  
legendary classic. Admiral Xolzo 5/5

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
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