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Nine anomaly's bug free edition

   (7 reviews)
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4 Screenshots

About This File

READ THIS!!!!!!!!! This is actually a second version of this WAD being submited to the /idgames because the first one suffered from missing textures during the first level. In addition the ending text that was only suppose to appear after the levels had been beaten was shown after level 3. All of this has been fixed in this WAD however. If the person who manages the /Idgames is reading this then i would like the old version of this WAD removed. -----------------------------------------------------------------------------------

After months of working on this on and off, this is finished at last!

Nine anomaly's is the third and the last entry in the Oskyrt series, but unlike the first two entry's this one is for Doom 2, but the 8 levels this WAD has is still intended to be a "episode"

Nine anomaly's continues were Beyond horrible ended, with the player being stuck in hell on a floating hell Anomaly. In addition to the anomaly the player is standing on, there are also 7 others the player must fight through.

Good luck!

NOTE: I would like to thank the Iron Hitman for helping me with E31. Your great Iron! Thanks!


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Guest

Unknown date

  
This game kicks ass!

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Guest

Unknown date

  
ok

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Guest

Unknown date

  
Pretty decent episode. On their own, these maps aren't anything special, but they're okay, maybe 3-3.5 points each, and Map08 could really use some linedefs so you couldn't skip killing any monsters. However, since the whole episode flows pretty nice and I enjoyed my playthrough, I'll be nice and round it up to a 4. 3.5(4)/5

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Unknown date

  
"Bug free"? In MAP07, the blue door isn't actually keyed. You can open it right away, kill the SMM, and finish the level. In MAP08, the exit switch is reachable from outside, so you can finish the level in 1 second, probably even 0:00. Other than that, it was a mixed bag - a decent one, though, generally speaking.

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Unknown date

  
not enough armo

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Guest

Unknown date

  
This is exactly the same as the other WAD but without the missing textures in the first map. I already rated the old version so there is not much i have to say about this WAD. Good work fixing the missing textures, i guess. I will give this WAD the same rating as i did last time. 4/5 stars.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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