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Siggi's "heh" Speedmaps

   (8 reviews)
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5 Screenshots

About This File

This is the result of one working week of attempting to make complete maps in the shortest possible time. Each map was made in one about afternoon.

The result is an episode of 5 small monster filled levels, which I find challenging to play. I imagine these maps will appeal to players who apreciate older more challenging maps, but keep in mind the amount of time spent making the maps does show in their quality.


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Walter confetti

  
funny pack of speedmaps

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Never_Again

  
Nice small oldschool maps packed with action. There are crowds of monsters but with plenty of ammo (esp. MAP05 - that's rocket overkill) it's a blastathon. Most of the time you have some safe are to fall back to, although at times things get hectic and you need to keep moving to stay alive. Low fat, high octane fun.

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Guest

Unknown date

  
Nice speedmaps, and an extreme challenge to boot. Of course, that means that noobs better stay very far away from this. Still 4/5

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Guest

Unknown date

  
Okay if you consider that there was not much time put in. But the amounts of archviles and stuff is just hilarious. Some maps are better some are worse. Depends.

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Guest

Unknown date

  
Decent set of speedmaps. Map 3 is meh but the rest are good.

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Guest

Unknown date

  
Bad. The gameplay is linear and overly predictable. 3/5 ~Kamikaze

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Guest

Unknown date

  
Pretty good for 2-4 hours speedmaps Siggi. 4/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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