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Nukage Processing

   (9 reviews)
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About This File

A short tech-base map with a nukage theme. Contains many themes in seperate rooms: star base, military, computer and dingy dirt. Mental and cramped - but fun.


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Guest

Unknown date

  
Average construction, open up the rooms abit. But the ending was pretty nice. 2/5 - Khorus

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Guest

Unknown date

  
A little too cramped.. and I found it focused a little too much on finite details when the room architecture was average at most (ie. floor tiles cut out, puddles of slime etc). Kinda strange. Anyways, ending fight was kind of a surprise, and I thought the gameplay moved pretty well. You're getting better and I think with more practice you could churn out something great.

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Guest

Unknown date

  
Construction is too tight, poor ammo placement. Better than your last map but not by much. 1.5/5

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Guest

Unknown date

  
Not bad, especially for a new mapper. Though releasing with known bugs wasn't such a bright idea, as you could probably have solved them if you had asked for help with this, and learned something in the process (you know, tutti-frutti isn't some new and mysterious bug...). I'll give it a slightly generous 4/5 to provide encouragement and to counter some of the excessive negativity.

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Guest

Unknown date

  
A short, but decent, map. 3/5. Author shows promise, so I hope he continues to map.

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Guest

Unknown date

  
You're improving. 2.5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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