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Pancake Heaven

   (18 reviews)
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Guest

4 Screenshots

About This File

A quick and simple little map as an antidote to the extensive, detailed, demanding work I just put into Bethlehem. This one features a castle. Have fun dudes.


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Guest

  
Run it in ZDoom - and got instantly almost high due to the horrible HOMs. Stopped it, then tried GZDoom. Ran around a bit - and finished it abruptly after 47 seconds... Besides that all, it has almost no layout, looks primitive, and has @ UV about zero gameplay. IMHO creating this was a 100% waste-of-effort. /nofi

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Memfis

  
A small area with a castle and some other stuff to explore. The visuals are ruined by ZDoomisms if you play in prboom-plus. Not much action, not much to look at either, takes 2-3 minutes to play. Are you bored enough to download this?

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Guest

Unknown date

  
Loads of problems in this map, HOM as far as the eye can see even in ZDoom. Only just enough ammo to survive, and the map is woefully short once you actually manage to fight back and get somewhere. The castle looked more like a cave chiseled out of a mountain, but there was no roof! Add that to the 3D start problem and we have a mess 1/5

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Guest

Unknown date

  
You should aways test your DOOM2.EXE maps with Vanilla or Chocolate Doom You should : Set Sector15's celling height to 32. Set Sector4's celling height to 64. Set a texture To lindef33 or Create e sector similar to sector15 for the sky But with celling and floor To 48. Same for Lindef 34. To remove lindef 87 and 97 problem you can lower sector 7 of 1 inch and set a lower texture to lines 86, 87, and 97. And Remove This Stupis 3D start thing. Not so bad over all

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Guest

Unknown date

  
HOM even in gzdoom. Sucks.

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Guest

Unknown date

  
A very short outdoors map. It was way too short for my taste, but it was still ok. Bah! 3/5 stars.

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Guest

Unknown date

  
Nice concept map. 5/5

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Guest

Unknown date

  
Fucked skies. I am very dissapoint.~That guy over there

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Guest

Unknown date

  
Mediocre map. Kind of random, aimless design and the gameplay lacks focus. It's easy just to run to the exit too. I didn't see anything I'd call a "castle" either.

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Guest

Unknown date

  
You dipshits. He said he did this map as an antidote to his detailed mapping. 3/5

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Guest

Unknown date

  
He did the map as an antidote to be an asshole

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Guest

Unknown date

  
You call that extensive? God, give up now.

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Guest

Unknown date

  
Aside from the renderer issue in software with all the HOMs everywhere, this level-ette is actually quite nice, and pretty good. Intense start and it gets easier the more you progress (i.e. the less opposition you've left standing, the less you get shot at...) 3* -Phobus

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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