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Pancake Heaven

   (18 reviews)
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Guest

4 Screenshots

About This File

A quick and simple little map as an antidote to the extensive, detailed, demanding work I just put into Bethlehem. This one features a castle. Have fun dudes.


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Guest

  
Run it in ZDoom - and got instantly almost high due to the horrible HOMs. Stopped it, then tried GZDoom. Ran around a bit - and finished it abruptly after 47 seconds... Besides that all, it has almost no layout, looks primitive, and has @ UV about zero gameplay. IMHO creating this was a 100% waste-of-effort. /nofi

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Memfis

  
A small area with a castle and some other stuff to explore. The visuals are ruined by ZDoomisms if you play in prboom-plus. Not much action, not much to look at either, takes 2-3 minutes to play. Are you bored enough to download this?

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Guest

Unknown date

  
Loads of problems in this map, HOM as far as the eye can see even in ZDoom. Only just enough ammo to survive, and the map is woefully short once you actually manage to fight back and get somewhere. The castle looked more like a cave chiseled out of a mountain, but there was no roof! Add that to the 3D start problem and we have a mess 1/5

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Guest

Unknown date

  
You should aways test your DOOM2.EXE maps with Vanilla or Chocolate Doom You should : Set Sector15's celling height to 32. Set Sector4's celling height to 64. Set a texture To lindef33 or Create e sector similar to sector15 for the sky But with celling and floor To 48. Same for Lindef 34. To remove lindef 87 and 97 problem you can lower sector 7 of 1 inch and set a lower texture to lines 86, 87, and 97. And Remove This Stupis 3D start thing. Not so bad over all

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Guest

Unknown date

  
HOM even in gzdoom. Sucks.

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Guest

Unknown date

  
A very short outdoors map. It was way too short for my taste, but it was still ok. Bah! 3/5 stars.

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Guest

Unknown date

  
Nice concept map. 5/5

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Guest

Unknown date

  
Fucked skies. I am very dissapoint.~That guy over there

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Guest

Unknown date

  
Mediocre map. Kind of random, aimless design and the gameplay lacks focus. It's easy just to run to the exit too. I didn't see anything I'd call a "castle" either.

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Guest

Unknown date

  
You dipshits. He said he did this map as an antidote to his detailed mapping. 3/5

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Guest

Unknown date

  
He did the map as an antidote to be an asshole

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Guest

Unknown date

  
You call that extensive? God, give up now.

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Guest

Unknown date

  
Aside from the renderer issue in software with all the HOMs everywhere, this level-ette is actually quite nice, and pretty good. Intense start and it gets easier the more you progress (i.e. the less opposition you've left standing, the less you get shot at...) 3* -Phobus

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  • File Reviews

    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
    • By Triloguy · Posted
      Great. Best Wad ever.
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