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At hell's gate

   (9 reviews)
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3 Screenshots

About This File

Junked map from third installation of "oskyrt". Hell/Void stuff this time...


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printz

  

Pretty good hell level and good flow.

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Guest

Unknown date

  
Great looking, easy as hell.

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Guest

Unknown date

  
Decent work, esp. with the architecture. I like it a lot, though it had some really crowded phases and later an empty feeling. Could have been a little harde sometimes on UV but it's still okay. Don't have to be at low health all the time. :) The overall mood and impression is nice so it's a 3,99999 / 5 for me.

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Guest

Unknown date

  
Thanks for the effort Daimon! I am really sorry about the fact this did not make it to oskyrt3, but this is still a great map:) 4/5 stars from me. -Hardcore_Gamer

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Unknown date

  
^Hey, why not convert this to Doom II and put this in oskyrt3 so that there are really NINE maps for the NINE anomalies? Anyway, nothing special here, but not a bad map either. Would do fine in oskyrt3. 3/5

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Lightning Hunter

Unknown date

  
An example of a map that has great visuals, but below average game play. There are no traps to speak of, and no interesting battles. The ammo is too abundant, and there is no real monster progression. There are just a bunch of large rooms void of monsters. The battles that do exist involve tedious ducking and shooting. At Hell's Gate is only worth a look for the interesting architecture. The game play is a yawn in the park.

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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