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Tech Central

   (12 reviews)
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About This File

This was originally map05 of the 'Doom64 II The Rising' project, but I disliked the way the project was heading, and eventually it stagnated, so I thought I would release this seperately for people to enjoy instead of going to waste. The map is in Boom format, but due to complications with the new PLAYPAL palette used in the original project, I had to convert all graphics to PNG, so GZDoom OpenGL mode is required. The textures will look terrible in Software mode.


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Unknown date

  
Why did you say the map is in boom format when it has a mapinfo lump? That seems more like a zdoom kind of map. Even then, why couldn't you just import the original palette in the first place instead of making the graphics .pngs and require that we play with gzdoom when you said it was a boom map? You could have just used stock textures and it would have been a mediocre boom level, not a gzdoom-pandering opengl mess.

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Unknown date

  
awful: bad weapon and monster placement, not enough ammo, boring fights, the design is ok, the architecture is below average 1/5

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Guest

Unknown date

  
Execution could not continue. Script error, "MAPINFO" line 2: Bad syntax. Cannot play this in Gzdoom.

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Unknown date

  
I am quite impressed with this wad. Excellent gameplay, good map design and nice music. You should definitly consider adding more maps to this wad. You have good potential with what you've shown. Keep up the good work. - Alando1

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Unknown date

  
You have to use the latest version of GZDoom as it uses the new mapinfo format.

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Unknown date

  
pretty good map,it's a shame about the project.

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Unknown date

  
Short but sweet. Nice textures. And I personally liked the music. ;) - CodenniumRed (SHADES)

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Unknown date

  
Plays pretty good. Nothing really amazing, but still a nice map! The only thing that bothers me is the music. It doesn't really fit the map, at all. Still 4 of 5 stars. -D64h

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Unknown date

  
Decent map, nothing special though.

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Unknown date

  
Bloody good work Toenail, although a few traps in the mix wand some more secrets would have been welcome. Worked fine for me in GZDoom. Perhaps you guys are using an older version?

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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