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Tech Central

   (12 reviews)
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About This File

This was originally map05 of the 'Doom64 II The Rising' project, but I disliked the way the project was heading, and eventually it stagnated, so I thought I would release this seperately for people to enjoy instead of going to waste. The map is in Boom format, but due to complications with the new PLAYPAL palette used in the original project, I had to convert all graphics to PNG, so GZDoom OpenGL mode is required. The textures will look terrible in Software mode.


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Guest

Unknown date

  
Why did you say the map is in boom format when it has a mapinfo lump? That seems more like a zdoom kind of map. Even then, why couldn't you just import the original palette in the first place instead of making the graphics .pngs and require that we play with gzdoom when you said it was a boom map? You could have just used stock textures and it would have been a mediocre boom level, not a gzdoom-pandering opengl mess.

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Guest

Unknown date

  
awful: bad weapon and monster placement, not enough ammo, boring fights, the design is ok, the architecture is below average 1/5

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Guest

Unknown date

  
Execution could not continue. Script error, "MAPINFO" line 2: Bad syntax. Cannot play this in Gzdoom.

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Guest

Unknown date

  
I am quite impressed with this wad. Excellent gameplay, good map design and nice music. You should definitly consider adding more maps to this wad. You have good potential with what you've shown. Keep up the good work. - Alando1

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Guest

Unknown date

  
You have to use the latest version of GZDoom as it uses the new mapinfo format.

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Guest

Unknown date

  
pretty good map,it's a shame about the project.

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Unknown date

  
Short but sweet. Nice textures. And I personally liked the music. ;) - CodenniumRed (SHADES)

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Unknown date

  
Plays pretty good. Nothing really amazing, but still a nice map! The only thing that bothers me is the music. It doesn't really fit the map, at all. Still 4 of 5 stars. -D64h

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Guest

Unknown date

  
Decent map, nothing special though.

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Unknown date

  
Bloody good work Toenail, although a few traps in the mix wand some more secrets would have been welcome. Worked fine for me in GZDoom. Perhaps you guys are using an older version?

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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