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Insanity's Edge

   (47 reviews)
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About This File

This mod is set after the first demon invasion, and so the UAC is back to their normal experiments with teleportation. But this time the UAC is also working on the Demon Annihilation Resonator Type 2K, which was designed to wipe out demons by just being near them. Knowing the UAC, they screwed up again and demons came back from hell. And if things could not get any worse, the Demon Annihilation Resonator Type 2K has disapeared just a few days before. But this time the demons are acting different. They aren't killing for fun, they are killing for a diferent reason.

To survive.

You are Sergeant Shaun Rumsey, a marine on a UAC base on earth that was recently attack by the forces of hell, after finding a large hell portal in the mines. Marines fought bravley, but were outnumberded and slaughtered. As far as you know, you are the only one left on this base, and it is amazing you are still alive. Maybe you have better skills than you first thought. You see a shotgun in front of you, and hope that no demons will come teleporting in once you pick it up.

This mod also has new difficulty levels, which are different to the original. If you find this mod too hard, just try a lower difficulty level. The two recomended are Apprentice and Ranger. And if you are up for a good challenge, try Killer.


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doomedwarrior1981

  
4 stars just for the music and premise alone I love the cliffhanger ending as well hopefully we see the continuation of this soon as I'm intrigued as to what happens next. I played on the easiest difficulty setting and I still had trouble. So very challenging and fun

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Unknown date

  
An epic map, for sure. Play this now!

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Unknown date

  
The area with all the platforms on Map01 right on the edge on the lave was frustrating, some of the rooms were a bit cramped - still a good amount of fun and an epic final battle (on Map02)! 4.5(5)/5 P.S. - To Moti, how have you been waiting for it? I didn't see it mentioned as "in progress". Complete surprise to me. - Do0minat0r

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Unknown date

  
Incredible. This is, to my opinion, one of the most awesome wads I have ever played!

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Unknown date

  
This looks spectacular and plays great. I didn't like all the jumping on the edge of the lava sea (those puzzles just bore me in Doom), and the last boss is a bitch, but this wad is better than 95% of the levels out there. A must play.-GreazyShorts

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Unknown date

  
It's pretty good, got me occupied for around 50 minutes. I agree the lava's edge with all the platform dragged on a bit but otherwise it was all pretty good. 5 from me.

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Unknown date

  
It's okay. Lots of really good looking GZDoom features and clever design aspects that look great but the gameplay ends up kinda meh due to cramped and repetitious enemy placement. Above average but didn't rock my world. 3.5/5

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Unknown date

  
I like this map, awesome, but a little too hard. BTW, the ending is funny. 4/5

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Unknown date

  
I had to cheat my way through that platform part in the outside But everything else was awesome Waiting for a sequel 5/5

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Unknown date

  
Impressive wad. Somewhat similar in style to legendary Ultimate Torment & Torture.

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Unknown date

  
Awesome! 5/5!

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Unknown date

  
Great mod! Once you kill the boss, take care when you get the credits and watch out for the secret ending! And... There is even more... If you move to a certain place... I don't wanna spoil anything! 5/5!

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Unknown date

  
too hard

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Unknown date

  
A well put together wad, showcasing some plot progression, great use of GZDoom and fairly nice visuals. The only problem really was that the hardest difficulty was no fun, and gameplay in general was a bit too monster oriented. 4*

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Unknown date

  
It's absolutely beautiful. 4/5 ~Joe Anderson

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Unknown date

  
Best played with Particle Fire Enhanced, if your computer can handle it. Anyway, (at least with that mod) this level feels very much like a modern game, only tons more fun. However, there are a few flaws: the outside jumping section didn't need so much jumping, the demon swarm at the end wouldn't have been so bad if it weren't for the 2+ arch-viles and cramped hallway, and it took me 8 times on the final boss to beat him and the last time I cheated. A well-deserved 4/5.

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Unknown date

  
Pretty solid wad here! Keep it up!

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Unknown date

  
Good use of GZDoom features and cool final Boss. The only probles is that I do not like jumping in Doom and the end of the first map is Hmmm... Jumpy. Very good over all 4/5 Nearly perfec

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Unknown date

  
Yeah really good. The section, insanity's edge, is an awesome theme. Boss fight was ace.

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Unknown date

  
I really liked this. Aside from bad writing, it's pretty goddamn solid, I really liked the hellish-themed parts of the map. 5/5 for me. -Ulti

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Unknown date

  
the best map i ever seen

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Unknown date

  
I wish modern day bosses were more like that. I also chuckled at his introductory sound.

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Unknown date

  
meh. I'm sick to death of that fucking gradient effect on lights, it just looks unnatural and pointless.

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Unknown date

  
In my opinion, I thought this wad was pretty darn good. The boss battle arena I think could've done without the imps spawning but overall I think it was a great masterpiece. I especially love the ending when you roll the credits. Pretty funny, man. By the way, the level design also was pretty groovy. I can see why it took you months; all that detail you put in. Not bad Starscream, keep up the good work. -Alando1

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Unknown date

  
very fucking killer stuff here. enjoyable gameplay, sexcellent music choices, and a very tight boss battle. only complaint - horrendous writing. just awful haha. made me groan, and not in a good way but hey what are you gonna do. 5/5 - sherbalex

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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