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Insanity's Edge

   (47 reviews)
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About This File

This mod is set after the first demon invasion, and so the UAC is back to their normal experiments with teleportation. But this time the UAC is also working on the Demon Annihilation Resonator Type 2K, which was designed to wipe out demons by just being near them. Knowing the UAC, they screwed up again and demons came back from hell. And if things could not get any worse, the Demon Annihilation Resonator Type 2K has disapeared just a few days before. But this time the demons are acting different. They aren't killing for fun, they are killing for a diferent reason.

To survive.

You are Sergeant Shaun Rumsey, a marine on a UAC base on earth that was recently attack by the forces of hell, after finding a large hell portal in the mines. Marines fought bravley, but were outnumberded and slaughtered. As far as you know, you are the only one left on this base, and it is amazing you are still alive. Maybe you have better skills than you first thought. You see a shotgun in front of you, and hope that no demons will come teleporting in once you pick it up.

This mod also has new difficulty levels, which are different to the original. If you find this mod too hard, just try a lower difficulty level. The two recomended are Apprentice and Ranger. And if you are up for a good challenge, try Killer.


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doomedwarrior1981

  
4 stars just for the music and premise alone I love the cliffhanger ending as well hopefully we see the continuation of this soon as I'm intrigued as to what happens next. I played on the easiest difficulty setting and I still had trouble. So very challenging and fun

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Unknown date

  
An epic map, for sure. Play this now!

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Unknown date

  
The area with all the platforms on Map01 right on the edge on the lave was frustrating, some of the rooms were a bit cramped - still a good amount of fun and an epic final battle (on Map02)! 4.5(5)/5 P.S. - To Moti, how have you been waiting for it? I didn't see it mentioned as "in progress". Complete surprise to me. - Do0minat0r

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Unknown date

  
Incredible. This is, to my opinion, one of the most awesome wads I have ever played!

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Unknown date

  
This looks spectacular and plays great. I didn't like all the jumping on the edge of the lava sea (those puzzles just bore me in Doom), and the last boss is a bitch, but this wad is better than 95% of the levels out there. A must play.-GreazyShorts

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Unknown date

  
It's pretty good, got me occupied for around 50 minutes. I agree the lava's edge with all the platform dragged on a bit but otherwise it was all pretty good. 5 from me.

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Unknown date

  
It's okay. Lots of really good looking GZDoom features and clever design aspects that look great but the gameplay ends up kinda meh due to cramped and repetitious enemy placement. Above average but didn't rock my world. 3.5/5

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Unknown date

  
I like this map, awesome, but a little too hard. BTW, the ending is funny. 4/5

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Unknown date

  
I had to cheat my way through that platform part in the outside But everything else was awesome Waiting for a sequel 5/5

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Unknown date

  
Impressive wad. Somewhat similar in style to legendary Ultimate Torment & Torture.

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Unknown date

  
Awesome! 5/5!

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Unknown date

  
Great mod! Once you kill the boss, take care when you get the credits and watch out for the secret ending! And... There is even more... If you move to a certain place... I don't wanna spoil anything! 5/5!

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Unknown date

  
too hard

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Unknown date

  
A well put together wad, showcasing some plot progression, great use of GZDoom and fairly nice visuals. The only problem really was that the hardest difficulty was no fun, and gameplay in general was a bit too monster oriented. 4*

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Unknown date

  
It's absolutely beautiful. 4/5 ~Joe Anderson

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Unknown date

  
Best played with Particle Fire Enhanced, if your computer can handle it. Anyway, (at least with that mod) this level feels very much like a modern game, only tons more fun. However, there are a few flaws: the outside jumping section didn't need so much jumping, the demon swarm at the end wouldn't have been so bad if it weren't for the 2+ arch-viles and cramped hallway, and it took me 8 times on the final boss to beat him and the last time I cheated. A well-deserved 4/5.

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Unknown date

  
Pretty solid wad here! Keep it up!

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Unknown date

  
Good use of GZDoom features and cool final Boss. The only probles is that I do not like jumping in Doom and the end of the first map is Hmmm... Jumpy. Very good over all 4/5 Nearly perfec

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Unknown date

  
Yeah really good. The section, insanity's edge, is an awesome theme. Boss fight was ace.

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Unknown date

  
I really liked this. Aside from bad writing, it's pretty goddamn solid, I really liked the hellish-themed parts of the map. 5/5 for me. -Ulti

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Unknown date

  
the best map i ever seen

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Unknown date

  
I wish modern day bosses were more like that. I also chuckled at his introductory sound.

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Unknown date

  
meh. I'm sick to death of that fucking gradient effect on lights, it just looks unnatural and pointless.

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Unknown date

  
In my opinion, I thought this wad was pretty darn good. The boss battle arena I think could've done without the imps spawning but overall I think it was a great masterpiece. I especially love the ending when you roll the credits. Pretty funny, man. By the way, the level design also was pretty groovy. I can see why it took you months; all that detail you put in. Not bad Starscream, keep up the good work. -Alando1

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Unknown date

  
very fucking killer stuff here. enjoyable gameplay, sexcellent music choices, and a very tight boss battle. only complaint - horrendous writing. just awful haha. made me groan, and not in a good way but hey what are you gonna do. 5/5 - sherbalex

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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