Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

No Rockets For You

   (15 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

My first attempt at a map, using a few Boom features and a few experiments in detailing. Gameplay is simple mow-em-down, I suppose you could call it a slaughter map because I don't throw a lot of big monsters at you. And, true to my word, there is NO rocket launcher in this map. Not that you'll need one.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Good for a first. Make more maps.

Share this review


Link to review
Guest

Unknown date

  
Fairly nice first map. 4/5

Share this review


Link to review
Guest

Unknown date

  
Good job for a first map. Tunnels were a bit twisty and monsters couldn't shoot me in some spots, however the layout, detailing and other monster parts more than made up for it. Good few minutes of fun. 4/5

Share this review


Link to review
Guest

Unknown date

  
Good not great I'm afraid. Too many texture problems, and a few game-crippling errors. Not bad, though. --Sonnyboy

Share this review


Link to review
Guest

Unknown date

  
Good stuff overall. Not spectacular mind, but in the top 50% of stuff, easily.

Share this review


Link to review
Guest

Unknown date

  
3/5.

Share this review


Link to review
Guest

Unknown date

  
chubby yank this map is so plain and your decorate skills suck - Clari87

Share this review


Link to review
Guest

Unknown date

  
Linearity to the limit! 0/5

Share this review


Link to review
Guest

Unknown date

  
Would have given it a 3 but ill give it a 4 just because the previous reviewer was so mad.

Share this review


Link to review
Guest

Unknown date

  
A decent map, pretty average to be honest, from a wonderful weapon maker. I found it kinda strange how I got all the three keys in a row while I didn't even have to shoot anything... Oh well, still worth a play. 3/5 - Moti

Share this review


Link to review
Guest

Unknown date

  
Play it.

Share this review


Link to review
Guest

Unknown date

  
It was alright, the texturing and structure was a bit odd and the music annoying. Could have done with some monsters teleporting in as you hoovered up the keys once everything was dead. Watching the zombie's bodies bounce down the steep stairs is class, also, you have to wonder how the Mancubus managed to fit in the exit room :P 3/5

Share this review


Link to review
  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
×