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No Rockets For You

   (15 reviews)
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3 Screenshots

About This File

My first attempt at a map, using a few Boom features and a few experiments in detailing. Gameplay is simple mow-em-down, I suppose you could call it a slaughter map because I don't throw a lot of big monsters at you. And, true to my word, there is NO rocket launcher in this map. Not that you'll need one.


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Guest

Unknown date

  
Good for a first. Make more maps.

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Guest

Unknown date

  
Fairly nice first map. 4/5

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Guest

Unknown date

  
Good job for a first map. Tunnels were a bit twisty and monsters couldn't shoot me in some spots, however the layout, detailing and other monster parts more than made up for it. Good few minutes of fun. 4/5

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Guest

Unknown date

  
Good not great I'm afraid. Too many texture problems, and a few game-crippling errors. Not bad, though. --Sonnyboy

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Guest

Unknown date

  
Good stuff overall. Not spectacular mind, but in the top 50% of stuff, easily.

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Guest

Unknown date

  
3/5.

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Guest

Unknown date

  
chubby yank this map is so plain and your decorate skills suck - Clari87

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Guest

Unknown date

  
Linearity to the limit! 0/5

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Guest

Unknown date

  
Would have given it a 3 but ill give it a 4 just because the previous reviewer was so mad.

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Guest

Unknown date

  
A decent map, pretty average to be honest, from a wonderful weapon maker. I found it kinda strange how I got all the three keys in a row while I didn't even have to shoot anything... Oh well, still worth a play. 3/5 - Moti

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Guest

Unknown date

  
Play it.

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Guest

Unknown date

  
It was alright, the texturing and structure was a bit odd and the music annoying. Could have done with some monsters teleporting in as you hoovered up the keys once everything was dead. Watching the zombie's bodies bounce down the steep stairs is class, also, you have to wonder how the Mancubus managed to fit in the exit room :P 3/5

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  • File Reviews

    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
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