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Lost

   (12 reviews)
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About This File

Possibly the strangest level you've ever seen. Lack of texture detail almost completely loses your depth perception and you have to rely on seeing items, monsters, colors and your memory to navigate successfully. As you might guess, this is a kind of a puzzle level. Don't bother using the map to navigate, all walls are invisible.


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Guest

Unknown date

  
Good concept, but this map is not good... texture error, and it's very easy to "get lost"......by shitload of monsters. :p 2/5 - playerlin

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Guest

Unknown date

  
DOESN'T WORK WITHOUT SOURCEPORT.

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Guest

Unknown date

  
To quote Men on Film: "HATED IT!"

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Guest

Unknown date

  
I would rather the map had wall and floor textures and I had to gouge my eyes out with a rusty spoon that tolerate this garbage.

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Guest

Unknown date

  
Interesting concept but doesn't really play that well, and I seemed to get stuck in the big square room. Thank god ZDoom does shot decals. Write your text files better next time. 1 star for trying something different.

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Guest

Unknown date

  
Annoying garbage. 0/5.

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Guest

Unknown date

  
Interesting concept but only if you like to mess your brain and eyes up. Worked in gzdoom for me.

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Guest

Unknown date

  
Aside from the careless texture errors, I liked it. It's a lot funner when you've got bullet decals, though. *** -EarthQuake

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Guest

Unknown date

  
not the strangest level i've ever seen.

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Guest

Unknown date

  
The map was interesting. It will not suit to all players but the implementation wasn't half bad. The only issue was a lot of the time in the main room there where no indications which way to go next. Could have been better using the 'lost' aspect more in game play, rather then just sticking all the monsters in one room. Ammo and health are over abundant. 3/5 - Bainshie

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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