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Lost

   (12 reviews)
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About This File

Possibly the strangest level you've ever seen. Lack of texture detail almost completely loses your depth perception and you have to rely on seeing items, monsters, colors and your memory to navigate successfully. As you might guess, this is a kind of a puzzle level. Don't bother using the map to navigate, all walls are invisible.


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Guest

Unknown date

  
Good concept, but this map is not good... texture error, and it's very easy to "get lost"......by shitload of monsters. :p 2/5 - playerlin

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Guest

Unknown date

  
DOESN'T WORK WITHOUT SOURCEPORT.

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Guest

Unknown date

  
To quote Men on Film: "HATED IT!"

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Guest

Unknown date

  
I would rather the map had wall and floor textures and I had to gouge my eyes out with a rusty spoon that tolerate this garbage.

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Guest

Unknown date

  
Interesting concept but doesn't really play that well, and I seemed to get stuck in the big square room. Thank god ZDoom does shot decals. Write your text files better next time. 1 star for trying something different.

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Guest

Unknown date

  
Annoying garbage. 0/5.

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Guest

Unknown date

  
Interesting concept but only if you like to mess your brain and eyes up. Worked in gzdoom for me.

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Guest

Unknown date

  
Aside from the careless texture errors, I liked it. It's a lot funner when you've got bullet decals, though. *** -EarthQuake

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Guest

Unknown date

  
not the strangest level i've ever seen.

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Guest

Unknown date

  
The map was interesting. It will not suit to all players but the implementation wasn't half bad. The only issue was a lot of the time in the main room there where no indications which way to go next. Could have been better using the 'lost' aspect more in game play, rather then just sticking all the monsters in one room. Ammo and health are over abundant. 3/5 - Bainshie

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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