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Citadel Station

   (10 reviews)
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3 Screenshots

About This File

A map based on System Shock Level 1. Includes the healing suite, storerooms and cyberspace port, part of the central hub and gamma quadrant's storeroom and maintenance entrance.

This was intended to be a simply-styled map while I took a break from making some other more detailed level.


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Unknown date

  
This is dated July 2009. It's a recreation of the first part of System Shock, using stock Doom II textures and design techniques. As a playable level it's good fun, but a bit of a let-down; it doesn't have the things that made System Shock stand out at the time (proper 3D, sloped floors, gravity, the textures, the VR computer), some of which could have been done with source port features. It reinforces just how sophisticated System Shock was back in 1994.

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Unknown date

  
good. brings up sweet memories. ) but choice of boom format only for making a single decorative action is pointless. **** /hth

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Unknown date

  
Good map. 3/5!

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Unknown date

  
meh pretty good except it lagged for me and i got vista with 5 gig ram lol so idk why lol

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Unknown date

  
it's pretty accurate,i've played the SS demo,and the ShockSystem addon-for Duke3D,and bothe are fairly accurate in that sense-4-5-Zevik66

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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