Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Citadel Station

   (10 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

A map based on System Shock Level 1. Includes the healing suite, storerooms and cyberspace port, part of the central hub and gamma quadrant's storeroom and maintenance entrance.

This was intended to be a simply-styled map while I took a break from making some other more detailed level.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is dated July 2009. It's a recreation of the first part of System Shock, using stock Doom II textures and design techniques. As a playable level it's good fun, but a bit of a let-down; it doesn't have the things that made System Shock stand out at the time (proper 3D, sloped floors, gravity, the textures, the VR computer), some of which could have been done with source port features. It reinforces just how sophisticated System Shock was back in 1994.

Share this review


Link to review
Guest

Unknown date

  
good. brings up sweet memories. ) but choice of boom format only for making a single decorative action is pointless. **** /hth

Share this review


Link to review
Guest

Unknown date

  
Good map. 3/5!

Share this review


Link to review
Guest

Unknown date

  
meh pretty good except it lagged for me and i got vista with 5 gig ram lol so idk why lol

Share this review


Link to review
Guest

Unknown date

  
it's pretty accurate,i've played the SS demo,and the ShockSystem addon-for Duke3D,and bothe are fairly accurate in that sense-4-5-Zevik66

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×