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The Great Bicycle Mystery 2

   (43 reviews)
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10 Screenshots

About This File

The Great Bicycle Mystery 2 is a 32 level journey that will take you to the lowest pits of hell to the brownest of techbases to the highest of mountain teleportation testing facilities to the greasiest of restaurants to the most obligatory of sewer maps. Along the way, you'll encounter 9 new monsters, new textures, catchy music, and stuff.


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Guest

Unknown date

  
holy fuck in my crap - 5

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Guest

Unknown date

  
design is crude. I have stomache.

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Guest

Unknown date

  
Just plain awesome. Excellent phase in of weapons (nice job holding out on the super SG) fun new enemies, good variety and design, just a ton of fun. I liked the "map07 remake" most of all ;)

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Guest

Unknown date

  
Best MW ever made for coop & not bad in SP either!

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Guest

Unknown date

  
So funny level names, some good maps, although some where I had to iddqd. 4/5 - Optimus

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Guest

Unknown date

  
Just too full of bugs to be any fun. Pools of blood you can't walk thru, invisible obstructions in mid air... got frustrated and finally deleted it after game kept crashing on map 12 when hitting one of the switches... barf!!!

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Guest

Unknown date

  
NO WAY! 5/5

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Guest

Unknown date

  
I tried in on Single Player and despite what the text says, it is WAY too hard that way. 3/5 still because I don't play coop but I'm sure its a fine coop wad. If I played coop, I'm sure I might give it a better rating. -Do0minat0r

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Guest

Unknown date

  
Great. HMP was easy for me in a SP mode. The trick is to let them fight each other for a while, like always. PFL

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Guest

Unknown date

  
Funny wad! 5/5!

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Guest

Unknown date

  
holy sh...t is the best wad ever apart of hr and tnt

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Guest

Unknown date

  
Great levels 5/5

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Guest

Unknown date

  
It's no surprise that Zalewa plays online, therefore can't live without his ssg...sadly that's what happens when the best weapon in doom is given to you on every spawn. Anyway, this is a class act that looks great and is quite challenging in places. (esp with -fast)

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Guest

Unknown date

  
Strangely fun?

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Guest

Unknown date

  
It plays fine and all in single player, but this megawad is BEYOND AWESOME in coop, ideally with 5-10 players, trust me! 5/5 rating because it's 4/5 for single player and 10000000/5 for coop. Either way this is not to miss!

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Guest

Unknown date

  
awesome megawad!

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Guest

Unknown date

  
"0/5 because no super shotgun till map07. Zalewa" Are you fucking serious?! Jesus, try using something else. You'd never survive in a current FPS, I can tell you that much... Anyways, not too bad. 4/5

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Guest

Unknown date

  
Very funny wad! I like the difficulty also. 5/5

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Guest

Unknown date

  
That's just amazing!!! LOTS of enemies and LOTS of run/search. And nice music. And nice humor. (And i think, guys from "Wendy's" owes you LOTS of money - because there just cannot be better promotion, than 1st level of great game.) TEN of TEN !!!

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Guest

Unknown date

  
Most of the maps are fun and give a great challenge. I loved the custom titles (gave me a nice laugh) and most of the music used. But, some maps felt like filler maps, some custom monsters served no purpose (why snake imps?), some maps had zero balance when it comes to difficulty and some music tracks were absolutely annoying. Still worth a try, 4/5, but I'll give this 5/5 just because of Zalewa's retarded comment. :P - Moti

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Guest

Unknown date

  
Pretty cool stuff. :D

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NuMetalManiak

Unknown date

  
this is a weird and crazy wad, lots of new enemies and weird design make it cool. unfortunately I'm stuck at MAP22 and 26, for some reason the scripts don't work on my version. probably works better in coop.

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Guest

Unknown date

  
I'm going to give this wad a 5/5 just because he mentioned janitors in the text file - Patrick

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Guest

Unknown date

  
2 hours of play just for a fuc*** cup of tea ?! epic wad sure :D 5/5

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Guest

Unknown date

  
some buggy stuff but nice work overall

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  • File Reviews

    • By elend · Posted
      Awesome small map set focusing on tiny corridors and exploring huge interconnected maps. I really, really enjoyed traversing the different maps and although they are very, very crammed and chock full of nooks and crannies, I rarely got really lost. Sure, once I got a key, I had to find that specific red / blue / yellow door again, but as with any exploration focused games, it is best to remember where important locations are in a map.   What really amazed me was the look of the maps. This is the perfect amount of vanilla detail, imho. Every room looks detailed without being too crammy or confusing. All maps have a very concise look and clear sight lines, which makes navigation really easy and overally just fun. Monster placement also makes good use of all the crammed corridors, the windows, the corners, etc. by placing monsters in a way, that they more often than not surprise you from behind a corner. It's best to slowly and methodically proceed through those bases and take your time. This is not run and gun Doom.   Absolutely gorgeous in all aspects, amazing works.
    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
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