Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Great Bicycle Mystery 2

   (43 reviews)
Sign in to follow this  

Guest

10 Screenshots

About This File

The Great Bicycle Mystery 2 is a 32 level journey that will take you to the lowest pits of hell to the brownest of techbases to the highest of mountain teleportation testing facilities to the greasiest of restaurants to the most obligatory of sewer maps. Along the way, you'll encounter 9 new monsters, new textures, catchy music, and stuff.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
holy fuck in my crap - 5

Share this review


Link to review
Guest

Unknown date

  
design is crude. I have stomache.

Share this review


Link to review
Guest

Unknown date

  
Just plain awesome. Excellent phase in of weapons (nice job holding out on the super SG) fun new enemies, good variety and design, just a ton of fun. I liked the "map07 remake" most of all ;)

Share this review


Link to review
Guest

Unknown date

  
Best MW ever made for coop & not bad in SP either!

Share this review


Link to review
Guest

Unknown date

  
So funny level names, some good maps, although some where I had to iddqd. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Just too full of bugs to be any fun. Pools of blood you can't walk thru, invisible obstructions in mid air... got frustrated and finally deleted it after game kept crashing on map 12 when hitting one of the switches... barf!!!

Share this review


Link to review
Guest

Unknown date

  
NO WAY! 5/5

Share this review


Link to review
Guest

Unknown date

  
I tried in on Single Player and despite what the text says, it is WAY too hard that way. 3/5 still because I don't play coop but I'm sure its a fine coop wad. If I played coop, I'm sure I might give it a better rating. -Do0minat0r

Share this review


Link to review
Guest

Unknown date

  
Great. HMP was easy for me in a SP mode. The trick is to let them fight each other for a while, like always. PFL

Share this review


Link to review
Guest

Unknown date

  
Funny wad! 5/5!

Share this review


Link to review
Guest

Unknown date

  
holy sh...t is the best wad ever apart of hr and tnt

Share this review


Link to review
Guest

Unknown date

  
Great levels 5/5

Share this review


Link to review
Guest

Unknown date

  
It's no surprise that Zalewa plays online, therefore can't live without his ssg...sadly that's what happens when the best weapon in doom is given to you on every spawn. Anyway, this is a class act that looks great and is quite challenging in places. (esp with -fast)

Share this review


Link to review
Guest

Unknown date

  
Strangely fun?

Share this review


Link to review
Guest

Unknown date

  
It plays fine and all in single player, but this megawad is BEYOND AWESOME in coop, ideally with 5-10 players, trust me! 5/5 rating because it's 4/5 for single player and 10000000/5 for coop. Either way this is not to miss!

Share this review


Link to review
Guest

Unknown date

  
awesome megawad!

Share this review


Link to review
Guest

Unknown date

  
"0/5 because no super shotgun till map07. Zalewa" Are you fucking serious?! Jesus, try using something else. You'd never survive in a current FPS, I can tell you that much... Anyways, not too bad. 4/5

Share this review


Link to review
Guest

Unknown date

  
Very funny wad! I like the difficulty also. 5/5

Share this review


Link to review
Guest

Unknown date

  
That's just amazing!!! LOTS of enemies and LOTS of run/search. And nice music. And nice humor. (And i think, guys from "Wendy's" owes you LOTS of money - because there just cannot be better promotion, than 1st level of great game.) TEN of TEN !!!

Share this review


Link to review
Guest

Unknown date

  
Most of the maps are fun and give a great challenge. I loved the custom titles (gave me a nice laugh) and most of the music used. But, some maps felt like filler maps, some custom monsters served no purpose (why snake imps?), some maps had zero balance when it comes to difficulty and some music tracks were absolutely annoying. Still worth a try, 4/5, but I'll give this 5/5 just because of Zalewa's retarded comment. :P - Moti

Share this review


Link to review
Guest

Unknown date

  
Pretty cool stuff. :D

Share this review


Link to review
NuMetalManiak

Unknown date

  
this is a weird and crazy wad, lots of new enemies and weird design make it cool. unfortunately I'm stuck at MAP22 and 26, for some reason the scripts don't work on my version. probably works better in coop.

Share this review


Link to review
Guest

Unknown date

  
I'm going to give this wad a 5/5 just because he mentioned janitors in the text file - Patrick

Share this review


Link to review
Guest

Unknown date

  
2 hours of play just for a fuc*** cup of tea ?! epic wad sure :D 5/5

Share this review


Link to review
Guest

Unknown date

  
some buggy stuff but nice work overall

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
×