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Peyote

   (15 reviews)
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2 Screenshots

About This File

A big brown-yellow complex, with some outdoor areas. Also a non-linear map (if the action is too hard, try another route). I've tried some fake 3D effects, and also some Boom features -translucent walls, deep water-. This map follows a similar style to my previous wad "Hachisch", but with a more solid theme, and some new textures.


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Guest

Unknown date

  
I enjoyed this. Also played using Risen3D and it ran flawlessly. :)

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Guest

Unknown date

  
Nice work. You have to do some chainsaw work on the demons (one you get the saw) but you do that usually anyway. Balanced, nice design, wallpapering etc. and the music fits. 4/5.

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Guest

Unknown date

  
Average... No lupara

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Guest

Unknown date

  
This would be 4/5 but it needs more Lupara so I give 3/5 - Zalewa

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Guest

Unknown date

  
I like that Eye de Cul still puts out good proper Doom maps... well done. - pritch

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Guest

Unknown date

  
15-20 min. of good fun,worth a playthrough. 4*

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Guest

Unknown date

  
Nothing special, nothing bad. 3/5!

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Guest

Unknown date

  
This was good overall. Recommended for a playthrough. 4/5

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Guest

Unknown date

  
^Agreed, but stay away from this if you don't like using your berserk or chainsaw to kill numerous pink demons.

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Guest

Unknown date

  
Large and good looking yellow brick complex with great layout, secrets and detailing (I can't believe you built this without 3D mode, wow) though the gameplay is pretty easy as there are more than enough places to hide and wait. Following the above advice, I punched everything Imps/Demons and below and finished with ammo and health to spare. The music is some Spanish-matador-soun ding song which gets annoying fast, IDMUS## something else and it's 25 minutes of good fun. Please make more and harder! 3.5/5

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Guest

Unknown date

  
Who doesn't like killing pinkies with fists and chainsaws?

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Guest

Unknown date

  
Great! My only complain: too many pinkies/spectres. There's really no point in having so much, because you can kill them with chainsaw without any troubles. They just waste your time. 4/5 because of this.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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