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Communications Center

   (12 reviews)
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Single short Vanilla Doom 2 map.


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Guest

Unknown date

  
A small vanilla map by a (G)ZDoom mapper, which turns out very nicely, IMO. A few flaws in the use of interconnectivity (making it difficult to know where you're meant to be going at times), but a solid experience all the same. 4* -Phobus

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Guest

Unknown date

  
I agree, nice map. Short and sweet.

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Guest

Unknown date

  
The first reviewer must have been using jump, since all keys are required to exit. Do not jump ! The second reviewer just needs to persevere ! ;) Good map.

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Guest

Unknown date

  
Short techbase with some great detailing and visuals without going over the top, all 100% in 7 minutes on first run. Gameplay is mostly easy (though I did find the SSG secret early on) and becomes a little bit of a switchhunt at times, like the yellow and red keys were pretty pointless, you may as well just have opened their doors with the key area switches. Even so, a bit more difficult and this map would be a real winner. Keep up the good work! 4/5

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Unknown date

  
I'm playing with Doom95, I cannot for the love of god get the red or yellow keys! I've pressed all the switches, what do I do?! Nice map so far, looks are clean and sharp, 4/5

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Unknown date

  
This is dated August 2009. It's a small techbase that feels a bit larger than it is, in a modernised E1 style, with 50+ mostly weak monsters. It takes almost no time to finish and it's painless fun, although no more advanced than dozens of good 1995-era maps. Slightly unintuitive flow towards the end, and has a final battle (with the archvile) that you might never encounter unless you hang around for a few seconds after getting the red key.

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Unknown date

  
Kept me entertained for a while. Nice job. 4/5

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Unknown date

  
I worked out what the problem was, the grey door does not open when playing with Doom95, which is a little odd (map or port bug?), so I completed it with GZDoom

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Guest

Unknown date

  
Shot but decent and solid work. 4/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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