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Communications Center

   (12 reviews)
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Single short Vanilla Doom 2 map.


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Guest

Unknown date

  
A small vanilla map by a (G)ZDoom mapper, which turns out very nicely, IMO. A few flaws in the use of interconnectivity (making it difficult to know where you're meant to be going at times), but a solid experience all the same. 4* -Phobus

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Guest

Unknown date

  
I agree, nice map. Short and sweet.

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Guest

Unknown date

  
The first reviewer must have been using jump, since all keys are required to exit. Do not jump ! The second reviewer just needs to persevere ! ;) Good map.

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Guest

Unknown date

  
Short techbase with some great detailing and visuals without going over the top, all 100% in 7 minutes on first run. Gameplay is mostly easy (though I did find the SSG secret early on) and becomes a little bit of a switchhunt at times, like the yellow and red keys were pretty pointless, you may as well just have opened their doors with the key area switches. Even so, a bit more difficult and this map would be a real winner. Keep up the good work! 4/5

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Unknown date

  
I'm playing with Doom95, I cannot for the love of god get the red or yellow keys! I've pressed all the switches, what do I do?! Nice map so far, looks are clean and sharp, 4/5

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Unknown date

  
This is dated August 2009. It's a small techbase that feels a bit larger than it is, in a modernised E1 style, with 50+ mostly weak monsters. It takes almost no time to finish and it's painless fun, although no more advanced than dozens of good 1995-era maps. Slightly unintuitive flow towards the end, and has a final battle (with the archvile) that you might never encounter unless you hang around for a few seconds after getting the red key.

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Unknown date

  
Kept me entertained for a while. Nice job. 4/5

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Guest

Unknown date

  
I worked out what the problem was, the grey door does not open when playing with Doom95, which is a little odd (map or port bug?), so I completed it with GZDoom

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Guest

Unknown date

  
Shot but decent and solid work. 4/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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