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Maledictio

   (12 reviews)
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Episode 2 themed techbase level and 5th of a series of 9 maps, harder than Centrum and level name can mean curse, condemnation or slander. Finding any secrets with the higher tier weapons will greatly help you with the final battle at the end of the map.


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trrobin

  

Not as good as the others neither in design or gameplay, but still playable.

The "secret" exit was a bit quick and easy which didn't help either.

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Unknown date

  
Meh. I'm sorry, I just didn't enjoy this - I've never been a fan of E2-style maps in general, of course, but this one seemed like a particularly bad example. Well, not bad per se, but missing that certain je ne sais quo that actually makes it fun to play a level. This wasn't fun at all - it felt tedious, like a chore.

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Unknown date

  
Enjoyed it very much.

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Unknown date

  
I like this alot. Nice change of scenery to a more hellish atmosphere, and the layout is very ingenious, lots of clever traps which test skill and great use of space. A few secrets are a bit obscure and the end battle is pretty damn hard, definitely savegame material. This series just gets better and better. 5/5

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Unknown date

  
Well I have reached the exit without the need of finding any key or opening any key-locked door lmao. 5/5 anyway! This wad is a must have!

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Unknown date

  
I'm starting to run out of new things to say here - these levels just always come to me as good and then some! This is, as you'd expect, no exception! Can't wait for E2M6!

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Unknown date

  
too much senseless switches and secrets, but looks good. 3/5

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Unknown date

  
average map. nothing special but decent. thanks anyway - 3.5 stars - [rck]pantera

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Unknown date

  
Well as of this review, the score is 4/5 which seems a bit high for me. Compared with his previous work, this is almost good, but still has a lot of finishing off do to make it good. Secrets too secret, almost haphazard layout and not very good game-play, although there are a couple of decent fights in there on UV -fast. Keep trying Mr. Chris, your getting there. 2/5

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Unknown date

  
Thanks for the feedback, guys and gals. -Mr. Chris

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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