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Bloodlust

   (21 reviews)
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4 Screenshots

About This File

A large underground level that aims to be nonlinear.

HMP is the recommended difficulty, UV is much harder and HNTR much easier.


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Guest

Unknown date

  
I love a good slaughter map, but it has to be realistic. I play UV -fast and this just get stupid. Archviles and low ammo with a large helping of nowhere to hide completely spoiled this. 1/5

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Unknown date

  
Not bad, but there should've been more monsters, and the BFG should have been available earlier. Oh, and less brown, perhaps. Still 4/5, though!

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Guest

Unknown date

  
Quite good.

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Guest

Unknown date

  
Ammo balance failed on most areas in this map except the 2 final battles(TOO MUCH AMMO!). Not bad, but I only found the fun when play with sv_fastweapon 1 and god mode... :( 3/5 - playerlin

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Guest

Unknown date

  
Nice wad! A very hard one, even if not impossible to do on UV. Gotta try UV -fast and Nightmare! Lol! 5/5!

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Unknown date

  
damn, this is good. I took care of all on UV so it's possible. 9/29/09

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Guest

Unknown date

  
Very hard level, but fun :) Just completed it on UV.....that final room was crazy, but after awhile managed to get everything killed ;)

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Guest

Unknown date

  
Alot of clashing/weird texture choices (base-brick). Maybe that was the reason the layout seemed confusing instead of non-linear to me... Gameplay: easy in the main map, purely luck-dependent in the final battle. Yawn... Also, many items/ammo in the final room are useless. With several archviles/cybers, how is one supposed to find the time/cover to use the lift ? Promising, but very rough still 3/5

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Unknown date

  
good map and a great challenge. i look forward to your next maps. 4/5 -JOKER

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Unknown date

  
Another excellent wad. Besides the misaligned textures, there are some missing textures and incorrect choice of floor/ceiling flats in some areas.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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